Quote Originally Posted by Rekh View Post
They already know; Bozja critical events system.
I didn't like that system. Again, it's waiting for something to spawn. It's the same tired system. In a game like Elden Ring, for example, I'm rewarded for trying to get to the top of a castle. Here, the castle would be an instanced dungeon devoid of any repayable substance. It's just loot that will cycle out, and the players will have to organize to get done as the content dies. Granted apples and oranges, but one is far better at compelling a player to do it. I just don't see this idea being anything more than more of the same.