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  1. #1
    Player
    AlphaDragoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    466
    Character
    Renault Cathetel
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by fusional View Post
    i'm simply trying to remind people that we already have a ton of really easy, casual content in the game. we don't really have any hardcore content. speed runs aren't difficult, but they're the closest thing we currently have to hardcore content.

    if you take that away, then what? where's my content? how will this be resolved?
    If they take that away, they could make real difficult content that relies on strategy and good party makeup, not class stacking and running from mobs? Oh no.

    As for how they can make it difficult without having speed runs, they could do a number of things. Just as an example, as people have already said on this very thread they can make optional bosses within dungeons that are required to unlock the higher level chests. Or make conditions on the boss, like a boss with multiple body parts (that could require different strategies to kill, such as one being resistant to magic and another to physical attacks) that you have to take out before killing the boss himself to get the full clear.

    Speed runs are just the easiest and the lamest way to add artificial difficulty and they need to stop relying on it.
    (2)

  2. #2
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by AlphaDragoon View Post
    As for how they can make it difficult without having speed runs, they could do a number of things. Just as an example, as people have already said on this very thread they can make optional bosses within dungeons that are required to unlock the higher level chests. Or make conditions on the boss, like a boss with multiple body parts (that could require different strategies to kill, such as one being resistant to magic and another to physical attacks) that you have to take out before killing the boss himself to get the full clear.

    Speed runs are just the easiest and the lamest way to add artificial difficulty and they need to stop relying on it.
    it sounds like you and i have vastly different ideas of the word "difficult", as i still can't understand the implied difficulty in killing parts of a boss before killing the boss. i can switch targets, i can hit buttons. that's supposed to be hard? please. i've experienced plenty of what you're talking about in other FF titles, and it was never hard then. it's supposed to magically be difficult now?

    as far as optional bosses go, what's the point unless they're harder? and if they're harder, what do you say/do about all the people who will be predictably upset about being unable to kill them and therefore unable to access some of the same loot as other players? do you just say "suck it up, princess" and ignore them? (i'd be all for that, but given the direction the game has taken thus far i STRONGLY doubt that would ever happen)

    and hey, protip: class stacking is for people who are tired of running the same instance 400 times for loot with a 1% (or less) drop rate and just want to get it over with as fast as possible every single time. that doesn't mean everyone has to do it and certainly doesn't mean it's required to finish a speed run. this has already been proven quite thoroughly.

    the fact that you list "running from mobs" makes me question whether you've even experienced AV/CC. so i'm guessing you heard some other people who haven't done AV/CC talking about DH and assuming AV/CC speed runs would be the same, and then you're just parroting what they said?

    because, yeah. you only "run from" or sleep like 2 small packs of diremites in AV (or you can just kill them), and there's only one pack of mobs in CC i can recall avoiding off-hand. you kill so many damn mobs between the two of them (yes! even on a speed run! GASP) that it's actually a pretty damn awesome way to spiritbond.

    the bottom line is: yes, this stuff is too easy. and yes, i want it to be MUCH harder. however, no- your suggestions don't sound terribly challenging at all. and no, i don't really trust your judgment regarding "difficulty" in the first place. sorry.
    (0)