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  1. #1
    Player

    Join Date
    May 2011
    Posts
    59
    Well said, Velhart ,as was the OP. i felt the spirit of the thread was being derailed by talk of difficulty , although i do acknowledge that was part of the OP, and it had its place in the discussion, it felt like delusional was turning the thread into the importance of his.... needs... Kinda creeping me out a little Jajaja, j/k j/k ... delusional made good points... srsly just messin , internet alter egos are important to. good point
    (0)

  2. #2
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    This
    Quote Originally Posted by Jynx View Post
    Who said it had to be less challenging? Why can't each boss be a damn powerhouse and clearing the entire dungeon be a feat in itself?
    and this reply:
    Quote Originally Posted by fusional View Post
    so your answer to something that isn't really a challenge is to, again, make it even less challenging?

    this seems to be a recurring theme in this thread.
    Can we have a different record for the reply side please?
    (0)

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  3. #3
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by fusional View Post
    so your answer to something that isn't really a challenge is to, again, make it even less challenging?
    Who said it had to be less challenging? Why can't each boss be a damn powerhouse and clearing the entire dungeon be a feat in itself?
    (1)

  4. #4
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    They could always make the boss as hard as AV or PW from back in the day..is that hard enough!? :O
    (0)

  5. #5
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    sure, bring it on.
    (0)

  6. #6
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    hehe woot! that would honestly be more fun then speed runs ^_^
    (0)

  7. #7
    Player

    Join Date
    Feb 2012
    Posts
    23
    Is the question really weather it is too easy or hard... I don't think so... It has to do with the content of the dungeon. (Sorry to compare to FFXI) People lined up weekly to give up 4 hours of their life for the chance to get their gear or Items for crafting. There was good content in that. Granted a good storyline is paramount in the need for the dungeon/event. Speed runs get extremely boring very fast, and i have to strongly agree with OP for the most part the world is about making the cookie cutter society which makes it difficult to get into a group unless you have BLM, WHM, or Tank. There was a post in here that stated SE should leave the Dungeons alone that already exist, but had more dungeons/events that are more substansial and are worth running. (Not saying at all they should have to last 4+ hours) Let each job be worth something in the new dungeons, so the shouts are not "Looking for" BLM, for ......... dungeon." Having the speed run style dungeon is good once in a while... but not the whole game long. Keep up the good work SE.
    (1)

  8. #8
    Player

    Join Date
    May 2011
    Posts
    59
    Difficulty & Rewards: To the DEVS

    im not a cool kid, im no KEYBOARD WIZAERD like some cats on this thread , i leave and entrust difficulty to you

    reward, i dont give a rats ass, make the cool stuff before the reward
    (0)

  9. #9
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Honestly, even if you're hell bent on the idea of timed runs, there are better ways to do it. I understand that some hardcore players currently don't believe content can be made difficult or entertaining without a timer. The reality is though, for those who feel this way, the current content isn't difficult, it's just giving you a score to beat. How many seconds can you shave off?

    If you're going to win with 5 chests one way or another, the amount of seconds you can shave off is almost entirely irrelevant.

    What having the entire dungeon be one timed segment does, is artificially extend the challenge. Trying to get a good strategy down for the last boss? You gotta run the entire instance as many times as you want to try the boss. This isn't challenging, if you've already mastered the rest of the dungeon, it's just a giant time sink.

    If time trials have to be here (which honestly, I still don't think they do) let's do segmented time trials, with resting areas in between. Think those old rooms in FF dungeons with save points, where you could set up a tent and rest your party. After completing a segment, you can rest, then go for the next segment when your group is ready. Wiping means you start the segment over, but your clear time for the previous segment is stored. You could even allow players to re-attempt individual segments. (And obviously time in the rest areas won't count towards the total timer.)
    (2)

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