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  1. #91
    Player

    Join Date
    Dec 2011
    Posts
    512
    Quote Originally Posted by fusional View Post
    as long as the requirement for getting the 5th chest is actually difficult. so far it just sounds like you guys want to make it even easier
    LOL ok you call a speed run difficult? I dont think so, it is easy and there is no reason for speed runs. Since even w a speed run win you still get what a 1% chance of whatever it is you want in that chest. Sorry speed runs are plain stupid and really are not needed. The devs could do things differently but as w players the devs are taking the easy route. There is nothing challenging or hard about a speed run period!!! Now lets not forget you can do x amount of runs per day but still at the end of the day you end up w nothing, and thats exactly what is happening more often than not.
    (1)
    Last edited by Maxthunder; 04-15-2012 at 06:03 AM.

  2. #92
    Player

    Join Date
    May 2011
    Posts
    59
    Well said, Velhart ,as was the OP. i felt the spirit of the thread was being derailed by talk of difficulty , although i do acknowledge that was part of the OP, and it had its place in the discussion, it felt like delusional was turning the thread into the importance of his.... needs... Kinda creeping me out a little Jajaja, j/k j/k ... delusional made good points... srsly just messin , internet alter egos are important to. good point
    (0)

  3. #93
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by fusional View Post
    so your answer to something that isn't really a challenge is to, again, make it even less challenging?
    Who said it had to be less challenging? Why can't each boss be a damn powerhouse and clearing the entire dungeon be a feat in itself?
    (1)

  4. #94
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    This
    Quote Originally Posted by Jynx View Post
    Who said it had to be less challenging? Why can't each boss be a damn powerhouse and clearing the entire dungeon be a feat in itself?
    and this reply:
    Quote Originally Posted by fusional View Post
    so your answer to something that isn't really a challenge is to, again, make it even less challenging?

    this seems to be a recurring theme in this thread.
    Can we have a different record for the reply side please?
    (0)

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  5. #95
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Fionlagh View Post
    Well said, Velhart ,as was the OP. i felt the spirit of the thread was being derailed by talk of difficulty , although i do acknowledge that was part of the OP, and it had its place in the discussion, it felt like delusional was turning the thread into the importance of his.... needs... Kinda creeping me out a little Jajaja, j/k j/k ... delusional made good points... srsly just messin , internet alter egos are important to. good point
    Not getting the point of threads is a common thing in this community.
    (4)

  6. #96
    Player

    Join Date
    May 2011
    Posts
    59
    True dat, brotha
    (0)

  7. #97
    Player
    Ramsey's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    362
    Character
    Ramsey Asterdahl
    World
    Sargatanas
    Main Class
    Armorer Lv 60
    Honestly, even if you're hell bent on the idea of timed runs, there are better ways to do it. I understand that some hardcore players currently don't believe content can be made difficult or entertaining without a timer. The reality is though, for those who feel this way, the current content isn't difficult, it's just giving you a score to beat. How many seconds can you shave off?

    If you're going to win with 5 chests one way or another, the amount of seconds you can shave off is almost entirely irrelevant.

    What having the entire dungeon be one timed segment does, is artificially extend the challenge. Trying to get a good strategy down for the last boss? You gotta run the entire instance as many times as you want to try the boss. This isn't challenging, if you've already mastered the rest of the dungeon, it's just a giant time sink.

    If time trials have to be here (which honestly, I still don't think they do) let's do segmented time trials, with resting areas in between. Think those old rooms in FF dungeons with save points, where you could set up a tent and rest your party. After completing a segment, you can rest, then go for the next segment when your group is ready. Wiping means you start the segment over, but your clear time for the previous segment is stored. You could even allow players to re-attempt individual segments. (And obviously time in the rest areas won't count towards the total timer.)
    (2)

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