Quote Originally Posted by IDontPetLalas View Post
You keep repeating "I think healing/support abilities should become more prevalent to make the job less boring" without adding any examples of what you would expect to see or how you'd expect to use them.

Personally, I have a large selection of (depending upon the healing job) heals and utility in the form of shields, buffs, mitigation and HOTs. How will it be more interesting to add more? OK, SCH got expedient, maybe add one more unique skill to a specific job like WHM, OK.

Other than that, once someone in a party is healed - or in the process of being healed- whoopie. I shouldn't just be hitting one DPS skill. Damage is at least as valuable, not to mention there are multiple types of content and it shouldn't be miserable to solo content.
fights need to be designed in a way to keep healers busy. If you can heal most fights without ever using a GCD that is a mistake, if you spend over half of your time hitting a damage skill on a class meant to support that is a mistake, if content is boring cause your role is meant to support and content is centered around you doing damage... yup you guessed it A MISTAKE. Almost all solo content is boring simply because it is meant for casual players. Lets not pretend that the glorified training dummies in the story/solo content are super entertaining for dps or tank roles to play against. I do think that companions should be more of a thing but that would take significant time/resources for a single role, could still be worth it. I want to see bosses hit more than just the tank outside of dodgeable AoE's. Boss's need to hit much more often and more targets. I want combo spells for heals so deciding who to use small heals and who to use big heals on is more skill based. oGCD heals need to be gutted and more meaningful interaction from the player needs to be incorporated into GCD heals. More support abilities can be added that help the team avoid damage such as movement speed buffs and damage nullifying bubbles.

The biggest problem with making more dps abilities is then your just becoming the dps role. If that's the route they want to go they should just save themselves time give the tanks healing abilities and just delete healers altogether. We play this role to support and heal if you don't get enjoyment from that then I'm sorry to tell you, but you don't like being a healer.