
Originally Posted by
ForsakenRoe
Before all of these, they need to revert the 'your Sacred Soil/Kerachole now regens the whole party for 500p over it's duration' trait. But yes, Mit will always come out on top over pure throughput. Why? Because the more damage hits the party, the more that 10% mitigation from Kerachole/Soil is going to mitigate. Take a Barbariccia style fight, where the damage comes in quick small blasts. If you increase the damage put into the party from 100k over a 15 second interval, to 150k, then that doesn't 'make Mit less effective' per se, as you go from mitigating 10k of that damage with your Kera, to 15k damage. As the damage goes up, the importance of Mit actually INcreases, not decreases. The only way to make pure healing 'more attractive' that has worked thus far, as far as I can see, is literal gimmicks, like the P3S Life's Agonies thing, HP-to-1 mechanics that give small amounts of time to heal up from, etc. And any time these have come up, there's been ways to get around them. LB3, ZoePneuma, RecitIndom, it's obscene how much pure healing the 'barrier' healers can do when they really need to. So rather than double down on the plan that has thus far not worked, and by design is exceptionally unlikely to work, I'd rather they take a different approach.