I love out of touch wealthy people who think they're part of the majority.
Not everyone has $300+ to drop solely on a monitor. This shouldn't be mind-blowing information.



I love out of touch wealthy people who think they're part of the majority.
Not everyone has $300+ to drop solely on a monitor. This shouldn't be mind-blowing information.
Last edited by LianaThorne; 01-19-2024 at 11:05 PM.
60 FPS is going to be the main frame rate, because that's what an average monitor can do and most TVs have for the PS (and later on Xbox) players...
And then there's me, I play with the 30 FPS cap because I can't see the difference.![]()
Professional lurker.



If they would decouple the effects and animations from the frame rate, it would not negatively affect you.I guess, this is an old PS3 relic or so. Older international console games had often those problems.
Cheers

Most have a 120Hz monitor? Speak for yourself.
I think you are forgetting that the whole initial draw of FFXIV was it's approachability. PS3 players and PC players of varying specifications and rigs. Square Enix has been reluctant as it is to increase the minimum specifications of this game as it is and has basically only done so when their proverbial hand was forced. To expect them to take the time to internally changed the FPS cap and all of the engine details that would affect is a rather tall order. It's just not at all a priority for them when it wouldn't even affect or benefit many players.



Don't you drop $150 a year or more on a video game to AFK in Limsa? How do you think you're poor when you can afford to play to begin with? XIV has always been and always will be a luxury service.
Add $40 per expansion and whatever else you buy on the mog station.
Meanwhile the general population is complaining about paying $70-$100 on a AAA title and here we are, at $150 per year finding people justifying a bad and old physics engine.
"No, I don't want a better physics engine for my most expensive video game for the year thanks..." "It's fine! It's FINE I tell you!"
Last edited by Ath192; 01-20-2024 at 12:36 AM.
If you mean me I never justified against updating the physics engine, but I think working on new physics entities (and upgrading the system) would have better application than working on existing items, unless you like being a stiff board.




And on the other side of the coin, getting good scaleable cloth simulation working in a setting that can well have 100 other players on screen isn't trivial by any stretch. Given that this game engine is already hugely CPU bound (And by a single composition thread at that) in high player count situations even on relatively high end CPUs, I'm not sure how people think it's going to work.
Sure FFXIV's physics are indeed utterly basic and have limitations. But they don't cause issues even on the most potato of PCs and consoles even in densely packed situations. There's method behind the madness in this case, they learned a valuable lesson in efficiency after the 1.0 situation.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~
I don't think this is how people generally approach their finances when it comes to big purchases, but I mean I pay my electric bill so I think could charge that beautiful Samsung Portrait TV to my credit rnDon't you drop $150 a year or more on a video game to AFK in Limsa? How do you think you're poor when you can afford to play to begin with? XIV has always been and always will be a luxury service.
Add $40 per expansion and whatever else you buy on the mog station.
Meanwhile the general population is complaining about paying $70-$100 on a AAA title and here we are, at $150 per year finding people justifying a bad and old physics engine.
"No, I don't want a better physics engine for my most expensive video game for the year thanks..." "It's fine! It's FINE I tell you!"
Also, this is why I will always tell people to go PC if they can. I know it's a big buy-in, but it's without question that PC is an all-in-one system and games are just immensely cheaper than console games. And with Steam Big Picture, you can hook that up to a TV and chill all the same. (TVs upscale to its highest resolution which is usually 4k nowadays, which is processed by the TV itself with no impact on the system it's being ran from)
Pretty much this. It's an MMO. It's a humangous file. A stable environment is what devs aim for, it'd be what I'd aim for. What's the phrase ? Don't fix it if it ain't broke ? Not me adding more features in a program only for everything to break XDAnd on the other side of the coin, getting good scaleable cloth simulation working in a setting that can well have 100 other players on screen isn't trivial by any stretch. Given that this game engine is already hugely CPU bound (And by a single composition thread at that) in high player count situations even on relatively high end CPUs, I'm not sure how people think it's going to work.
Sure FFXIV's physics are indeed utterly basic and have limitations. But they don't cause issues even on the most potato of PCs and consoles even in densely packed situations. There's method behind the madness in this case, they learned a valuable lesson in efficiency after the 1.0 situation.
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