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  1. #1
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Katish View Post
    240 hz here and I get 200+ frames in less condensed areas...not sure what you mean by 60 frame cap...bad hardware?


    Edit:
    Ah you mean physics fluidity...I still don't notice this at least not with default settings from the Nvidia control panel. Is this just a bad monitor? I can see how physics can be improved but the frame cap doesn't seem to be the issue...I think it lies more in the server side of things where the character positioning and action is concerned.
    There's a 60fps cap for in-game physiscs such as the bandana I'm currently using on my hat.
    (0)

  2. #2
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Rekh View Post
    There's a 60fps cap for in-game physiscs such as the bandana I'm currently using on my hat.
    A frame cap does not work like that, an animation can be made in another frame interval composing of 60 frames for example, but a frame cap is something that affects the entire displayed image over the course of it playing I.e what is allowed to be displayed on your screen.

    I can make a flipbook with 60 pages then record flipping through the entirety of said flipbook then compose one video at a frame cap of 60 frames and one at a frame cap of 240 frames, the 240 framed capture will be smoother in the sense that it captured more of the nuance of flipping through the book, but it will not distort the original entity. Of course frame interpolation if used, could distort the original entity but that is another subject matter and Square doesn't use that. Which is what would be used in this case to expand upon nonexistent frames....which could cause blurry frames and unprecedented results...this I believe is dlss 3.0's premise.
    (0)
    Last edited by Katish; 01-19-2024 at 08:45 PM.

  3. #3
    Player Rekh's Avatar
    Join Date
    Jan 2024
    Location
    Meracydia
    Posts
    521
    Character
    Fresh Tree
    World
    Zalera
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Katish View Post
    A frame cap does not work like that, an animation can be made in another frame interval composing of 60 frames for example, but a frame cap is something that affects the entire displayed image over the course of it playing I.e what is allowed to be displayed on your screen.

    I can make a flipbook with 60 pages then record flipping through the entirety of said flipbook then compose one video at a frame cap of 60 frames and one at a frame cap of 240 frames, the 240 framed capture will be smoother in the sense that it captured more of the nuance of flipping through the book, but it will not distort the original entity. Of course frame interpolation if used, could distort the original entity but that is another subject matter and Square doesn't use that. Which is what would be used in this case to expand upon nonexistent frames....which could cause blurry frames and unprecedented results...this I believe is dlss 3.0's premise.
    Game physics are locked at 60fos with a gradual viariance between 45fps and 75fps, you can test this yourself with anything that uses physics like longer hairstyles or earrings. Fluid at 60fps, stiff at anything above 75fps
    (0)
    Last edited by Rekh; 01-19-2024 at 09:34 PM.

  4. #4
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,569
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Jepp, many effects are FPS locked and will look strangely when you exceed the target FPS. Once i made a fresh GPU driver install, which deleted all driver side FPS limiters. I logged in and my characters slooooooowly appeared in the character selection screen. Because the game ran at 700 fps or so and the character blend-in effect was broken because of it.

    But this is still a non-issue compared to Bugthesda games. Starfield runs faster when your FPS are higher. They have seriously coupled the game engine speed to the FPS.


    Cheers
    (0)

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rekh View Post
    Square Enix acknowledged in the past that they wanted to find a solution to the 60FPS cap limitation FFXIV has; let's remind them that most of us have at least a 120Hz monitor by now.
    Yeah no.

    60fps is fine and is a good standard.
    (4)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    Akira's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    405
    Character
    Akira Torytomi
    World
    Balmung
    Main Class
    Reaper Lv 100
    i honestly have never noticed anything wierd and i keep my fps uncapped and run at 150-165 fps lol
    (0)
    i7 12700k/EVGA RTX 3080 Ti FTW3 Ultra

  7. #7
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,569
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Akira View Post
    i honestly have never noticed anything wierd and i keep my fps uncapped and run at 150-165 fps lol
    Some passive animations like "hair-in-the-wind" or "clothes-in-the-wind" run faster with a higher framerate.



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    (0)

  8. #8
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,129
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    Well i have up to 240+ fps with my setup but only a 75hz monitor so i always lock my Frames to that 75 since FFXIV suffers greatly from screentearing.

    I don't see any issues with physics though. MY personal greatest issue is the lack of good AntiAliasing tech.
    (0)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
    ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
    ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ

  9. #9
    Player
    Katish's Avatar
    Join Date
    May 2022
    Posts
    353
    Character
    Cat Toy
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Araxes View Post
    Well i have up to 240+ fps with my setup but only a 75hz monitor so i always lock my Frames to that 75 since FFXIV suffers greatly from screentearing.

    I don't see any issues with physics though. MY personal greatest issue is the lack of good AntiAliasing tech.
    Assuming you have a monitor that supports it, have you tried Gsync, Freesync, Vsync? If they are on have you tried turning them off? Or vice versa depending on the application needs. That could improve quality of screen tearing to some degree. Note Vsync is for frames based passed what the monitor can handle and will sync the game frames automatically. If you need further help it is under the Nvidia control panel> manage 3d settings and you want to set it to adaptive, it's unabbreviated as Vertical Sync as an option. Gsync if supported will be a separate option under the panel...that is if you want to go slightly above what your monitor limits but want to handle tears still, though the GPU does the lifting instead (this has varying results). I recommend playing with them individually to see what works for your monitor.
    (0)
    Last edited by Katish; 01-19-2024 at 09:46 PM.

  10. #10
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,242
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Remolia View Post
    everything bellow 90fps is unplayable, bellow 120 is uncomfortable.
    I had to change my CPU to X3D version, to have stable FPS in lumsa, not some awful ~80 number
    The so few vs the many, wonder who SE is going to side with this time....
    (2)

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