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  1. #1
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by strawberrycake View Post
    See, the real issue here isn't that 2 min meta is bad persay, we just have two running theories since Yoshida and the Dev team are as transparent as Wood. It's either hard to express the unique personality of each job within 2 minutes, or the Battle content designers are still 3 guys and their interns so they're struggle bussing it as per usual.
    I was under the impression the 2 minute meta made it easier for them to balance. What exactly is the issue with the 2 minute meta aside from people finding it "boring"?
    (0)

  2. #2
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Xirean View Post
    I was under the impression the 2 minute meta made it easier for them to balance. What exactly is the issue with the 2 minute meta aside from people finding it "boring"?
    Well what I said, at least from people I've talked to, is what I mentions, It's too hemogeneous, the lack roles feeling different enough, having more personality, and some have assumed, it's possibly due to there being no *room* within the 2 min to allow jobs to feel more unique.
    (1)

  3. #3
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by strawberrycake View Post
    Well what I said, at least from people I've talked to, is what I mentions, It's too hemogeneous, the lack roles feeling different enough, having more personality, and some have assumed, it's possibly due to there being no *room* within the 2 min to allow jobs to feel more unique.
    It's not just an assumption or a possibility that there's no room to make jobs unique. Look at PLD, easily the most unique tank at the start of EW, forced to be reworked because it wasn't meshing with burst windows.
    (2)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Xirean View Post
    But what if I think the two minute meta is genuinely good and helps the game? What if I'm happy they added it and hope it stays?
    Taylor Swift has surpassed Elvis in terms of sales and popularity. Does that make her a good musician? The Twilight series each grossed near or above 1 billion dollars in total revenue, while Bram Stoker's Dracula didn't even make half that (adjusted for inflation) despite having legends like Anthony Hopkins and Gary Oldman in the cast. Does that make it good writing and superior movies? I enjoyed Zenos in EW. Does that make him a good villain?

    The answer to all these questions is no. Taylor Swift's music is horrendous, the Twilight books are some of the worst written works of fiction and screenplays to ever exist. And a villain is only as good as his motive, which makes Zenos poorly constructed at best. However, what these all share is a high entertainment value. We live in an era where style is valued more than substance.

    This is an elaborated view of the two-minute meta. It lacks substance. It's a cash grabbing ploy that requires very little effort to implement while sucking in consumers who can't be bothered to learn how to play jobs correctly with intricate and individual design philosophies.

    Quote Originally Posted by Xirean View Post
    I was under the impression the 2 minute meta made it easier for them to balance. What exactly is the issue with the 2 minute meta aside from people finding it "boring"?
    The two minute burst window is more of a gimmick than a role concept. IOW, its design would be fine for how a particular job plays. It should not be used as an overall design concept for nearly every job in the game. It's not about balance. It's about setting the bar so low that minimal effort is required to clear the game's content. This frustrates players who want to play chess, but are forced to group with players who want to play checkers. Yes, the more difficult content is out there starting at EX/Unreal. While this is fantastic for encounter design, it does not include job design. That's the problem.

    I hope this makes sense.
    (0)