EDIT: For clarity, I am referring to the interview with Yoshi P with IGN Brazil where they asked him about the 2 minute meta and Yoshi P's stance on designing the game. For posterity I will post what was said here, I am mainly reacting to the last line starting from 'going forward...':
I've been doing a lot of thinking based on Yoshi P's words about us, as a community, needing to come to a consensus on what we want out of the game."That's a difficult question," begins Yoshi-P. "We have skill rotations varying between 60 and 120 seconds for the most intense phases and that's how it works currently. But the reason it's like this today is that we've received, in the past, feedback from all over the world saying that the timing of fights were difficult, it was difficult to align skills between classes, we were asked to unify everything, and precisely because we received these requests to homogenize this, we homogenized it".
"We're okay with making things a little crazy and having different timings between all the classes, but again, we made these changes because we got feedback that it was too difficult before. We understand that there are two types of players, so going forward, Regardless of whether we change this or not, the community needs to reach a consensus: what is better? Before changing something we need to get feedback from everyone"
In no way is it reasonable to demand that the 1 and a half million players that have reached endgame (courtesy of ffxivcensus.com) all come to a unanimous decision.
At the end of the day there are many sub-communities within the Final Fantasy XIV community as a whole that all have different needs, and that is okay. That is just how it works when a community gets bigger.
There is no type of universal compromise that will appease casual, midcore, and hardcore players all at once. There is no single design philosophy that will appease everyone.
So Square, if you ever read these forums and ever stumble upon this post: Please Stop. Realize that you must design casual, midcore, AND hardcore content and it is up to the individual themselves to decide what content is for them and not.
I legitimately used to tell people "Hey man, Savage raiding isn't for everyone and that's okay. Just do what you have fun doing."
Ignore all the people that want things that are not designed for their demographic. It's not up to you to make one big homogenized subpar product to try to appeal for everyone. Instead focus on putting out the best content for specific demographics and try to ensure that everyone has something to do, but let them pick a lane.

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