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  1. #41
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    Dec 2022
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    168
    Quote Originally Posted by CidHeiral View Post
    I definitely agree that the devs can sometimes be too good at listening to feedback and implement some questionable changes. Sometimes "you think you want that but you don't" is actually the correct answer, as was very much the case with the two minute meta. To be fair though, games like this live and die by how they respond to player feedback so I certainly don't envy the tightrope they have to walk.



    I have yet to hear a complaint about "button bloat" that didn't ultimately boil down to a skill issue on the complainer's part.
    Insulting my ability as a player just because you disagree with me not liking something. Kinda makes everything else you said beforehand, irrelevant. Very mature.

    Especially if the stick is too much up your arse to consider that people dislike button bloat for various reasons outside of general gameplay. Because the lack of space on ones laptop or mouse to accommodate a class with over 31 spells and abilities including utility doesn't exist right? (Which is my main gripe about it)

    What about people with disabilities who are limited in range to be able to triple macro bind? (Normal, alt, shift, limited reach, low accessibility for people with limited dexterity. Another issue I have)

    But skill issue right? Typical neck beard response.

    Think before you speak.
    (3)
    Last edited by MahthildisMMORPG; 01-18-2024 at 07:58 AM. Reason: Unsatisfied with initial response

  2. #42
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    Join Date
    Dec 2022
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    168
    Quote Originally Posted by Grizzlpaw View Post
    Rather than simply taking these buttons away, I wouldn't mind if SE consolidated some of these actions.
    To give a few examples.

    - Transform Draw into Play after pulling a card.
    - Create an optional extra button that consolates your 1/2/3 combo into a single button press. Let us bind individual parts of the combo as well so we can do things like 1-2-1-2 to heal up on GNB in niche situations.
    - Give us some buttons that evolve after certain goals are met. Instead of having 5 different carbon copy DPS/Healing buttons with X potency and Y cooldown. Let us have 1 button executes these actions after we do certain things in our rotation. Kinda like how MNK works.

    The last point might create more some interesting interplay between job skills. It's be a way to trim things down for casual players who don't want to bind as much, while also not oversimplifying things further. Could be a good compromise.

    Edit: Undraw can go tho. Legitimately have no idea why that button still exists.
    I agree. Like they already did it for PvP, they should do the same for PvE. Especially the 1-2-3 combos.
    (3)

  3. #43
    Player
    CidHeiral's Avatar
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    Dec 2021
    Posts
    1,641
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MahthildisMMORPG View Post
    Because the lack of space on ones laptop or mouse to accommodate a class with over 31 spells and abilities including utility doesn't exist right? (Which is my main gripe about it)
    Jobs currently average around 30 buttons give or take. If I were to only consider the keys directly above and below WASD (123QEZXC + Shift + Ctrl) that already accounts for 24 binds. Adding the next row over (4RFV + modifiers) brings that to 36 which already more than covers all your actions but still doesn't factor in your mouse, and doubly so if you have an MMO mouse with 30+ possible binds.

    There is plenty of room for all your buttons.

    Quote Originally Posted by MahthildisMMORPG View Post
    But skill issue right? Typical neck beard response.

    Think before you speak.
    Looks like I touched a nerve. Don't fret little one, with practice you can improve.
    (0)

  4. #44
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,195
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Right now I just use 20 key binds and the third hot bar is just up there for me to click with rarely if ever used skills. I think 20 is enough to make a job interesting. There seems to be this idea that just adding more and more skills will eventually make jobs interesting and fun but it could very easily lead to just a lot of buttons without a lot of purpose.
    (2)

  5. #45
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    Join Date
    Dec 2022
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    168
    Can't respond, already blocked you. Now sit in the corner and think about what you done.

    Words only have power if you let them have power over you. If those words aren't visible, then they can't really bother you can they? Checkmate.

    (Simply not reading it or clicking back on a post works too, but this is more proactive and future proofs prevention of bad interactions with specific people who intentionally cause problems to better their ego and are compensating for something)
    (0)
    Last edited by MahthildisMMORPG; 01-18-2024 at 08:56 AM. Reason: Clarification of intent behind decision

  6. #46
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    Dec 2022
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    168

    I ran out of spoons for this subject matter. Peace all.
    (0)

  7. #47
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by yoshinoharu View Post
    I've been doing a lot of thinking based on Yoshi P's words about us, as a community, needing to come to a consensus on what we want out of the game.
    Why the hell devs are not gathering player feedback? Can even do this in-game via optional survey.

    https://imgur.com/a/i6G56Ys
    (3)

  8. #48
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SieyaM View Post
    I have been playing since ARR and not once has a run ever timed out, maybe I am just extremely lucky but with all those years using the DF it has never happened. One of us is either having a non-typical experience or is just exaggerating for effect. Again using an AOE on single target would slow down the run sure, but not enough to run out a 90 minute timer, and I cannot remember a tank having so much trouble with enmity management that it caused continuous wipes to either, it is almost always a matter of reminding them to turn on stance.

    Edit: I do remember one instance of a timer running out, it was Final Steps of Faith, before the nerf. I was WHM at the time and they made it impossible to heal since the arena was so large and mechanics made players spread to far too remain in range of the healer.
    I've also been playing since ARR, and the server I started on was Diabolos, which at one point was known as the one of if not the worst server in XIV prior to the new DC being made and people migrating around. And trust me I was I was exaggerating, but no, Diabolos was really that bad back in the day. xD
    (0)

  9. #49
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by CidHeiral View Post
    I definitely agree that the devs can sometimes be too good at listening to feedback and implement some questionable changes. Sometimes "you think you want that but you don't" is actually the correct answer, as was very much the case with the two minute meta. To be fair though, games like this live and die by how they respond to player feedback so I certainly don't envy the tightrope they have to walk.
    But what if I think the two minute meta is genuinely good and helps the game? What if I'm happy they added it and hope it stays?
    (0)

  10. #50
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Xirean View Post
    But what if I think the two minute meta is genuinely good and helps the game? What if I'm happy they added it and hope it stays?
    See, the real issue here isn't that 2 min meta is bad persay, we just have two running theories since Yoshida and the Dev team are as transparent as Wood. It's either hard to express the unique personality of each job within 2 minutes, or the Battle content designers are still 3 guys and their interns so they're struggle bussing it as per usual.
    (0)

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