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  1. #11
    Player
    Palladiamors's Avatar
    Join Date
    Feb 2017
    Posts
    309
    Character
    Ishimar Furial
    World
    Cactuar
    Main Class
    Summoner Lv 93
    Quote Originally Posted by CidHeiral View Post
    His statement was referring to the two minute meta. He was basically saying "we did this because you asked for it and we're not going to flip flop back and forth on it every expansion so make up your minds." You can't have a different set of job abilities for every type of player so your post doesn't make any sense in the context of what he was talking about.
    I didn't really dive into the forums back then so I am curious about who 'You' was in relation to his quote and what exactly they asked for. The reason I ask is because the two minute meta doesn't feel organic, it feels like purposeful homogenization done to more easily facilitate balance changes in the future. I feel like the communities asked for buff windows to line up better and the devs response was to break the entire system to replace it with the current.

    If I had to wager I'd say XIV is starting to enter maintenance mode. No, not that it's dying, just that they are starting to settle on more simple systems that are easier to adjust and are thus less time intensive. Every MMO I've seen that's lasted more than seven or eight years starts to do this and only WoW has gone back on it at a later date.

    With that being said, both systems have been tried now so they should have some consensus on which the communities like or dislike more. If I had to wager then I'd say come Dawntrail XIV will have it's long term system in place and judging from Yoshidas comments it's probably not going to be the two minute. Then again he could be exaggerating the changes in Dawntrail or that particular system may just not be part of it. We'll find out.
    (0)

  2. #12
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by CidHeiral View Post
    lolwut? The two minute meta was the result of feedback from hardcore raiding parse goblins. It wasn't casuals complaining about raid buff timings.
    No it was more casual players. One of the biggest issues was clearing really basic fights due to people not understanding how to start a rotation. I remember having to tell people not to use AoE's to start their rotations back in the day or people not understanding how tanks had a dps rotation and none dps rotation. Or DPS just outright not using buffs or not even having cross class buffs. A lot of which was an issue due to how much SE didn't want to give a proper tutorial to the new players back then and now.
    (11)

  3. #13
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Palladiamors View Post
    I didn't really dive into the forums back then so I am curious about who 'You' was in relation to his quote and what exactly they asked for. The reason I ask is because the two minute meta doesn't feel organic, it feels like purposeful homogenization done to more easily facilitate balance changes in the future. I feel like the communities asked for buff windows to line up better and the devs response was to break the entire system to replace it with the current.

    If I had to wager I'd say XIV is starting to enter maintenance mode. No, not that it's dying, just that they are starting to settle on more simple systems that are easier to adjust and are thus less time intensive. Every MMO I've seen that's lasted more than seven or eight years starts to do this and only WoW has gone back on it at a later date.

    With that being said, both systems have been tried now so they should have some consensus on which the communities like or dislike more. If I had to wager then I'd say come Dawntrail XIV will have it's long term system in place and judging from Yoshidas comments it's probably not going to be the two minute. Then again he could be exaggerating the changes in Dawntrail or that particular system may just not be part of it. We'll find out.
    No he said 2 min is here to stay.
    (0)

  4. #14
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Not that this is really the point of this thread, I like the 2 minute meta and hope it stays for the long run.
    (0)

  5. #15
    Player
    yoshinoharu's Avatar
    Join Date
    Jan 2017
    Location
    Ul`dah
    Posts
    95
    Character
    Haru Yoshino
    World
    Famfrit
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Xirean View Post
    Not that this is really the point of this thread, I like the 2 minute meta and hope it stays for the long run.
    I honestly don't have a problem with it as long as they make the content more challenging to compensate for the minimalistic job design and identity. It's the fact that they've done both that I draw issue with.
    (0)

  6. #16
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by strawberrycake View Post
    No it was more casual players. One of the biggest issues was clearing really basic fights due to people not understanding how to start a rotation. I remember having to tell people not to use AoE's to start their rotations back in the day or people not understanding how tanks had a dps rotation and none dps rotation. Or DPS just outright not using buffs or not even having cross class buffs. A lot of which was an issue due to how much SE didn't want to give a proper tutorial to the new players back then and now.
    I have a hard time believing this since no amount of low DPS would have caused any kind of wipe in regular content, only in Savage or up does this really become an issue where not using raid buffs or using them out of time would cause any problems. I also don't think anyone is really worried about openers in regular content.
    (4)

  7. #17
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    SE already did add more difficulties to raids though. When ARR came out they had one difficulty for raids which was equivalent to savage. Then starting in HW they added normal modes for people who wanted an easier time but still wanted to see the story of the raid, while shifting the default difficulty to savage. When some players said they wanted something harder they added ultimates which are way harder than savage.
    (0)

  8. #18
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by yoshinoharu View Post
    I honestly don't have a problem with it as long as they make the content more challenging to compensate for the minimalistic job design and identity. It's the fact that they've done both that I draw issue with.
    I'm down for adjusting the difficulty of fights, but only if they start making and enforcing tutorials at varying points if the leveling process. Without that, I'd prefer it as is because when you get qued with someone who just isn't up to par, at least you cab carry most of the time.
    (1)

  9. #19
    Player
    strawberrycake's Avatar
    Join Date
    Oct 2014
    Posts
    680
    Character
    Hazakura Sashihai
    World
    Seraph
    Main Class
    Reaper Lv 90
    Quote Originally Posted by SieyaM View Post
    I have a hard time believing this since no amount of low DPS would have caused any kind of wipe in regular content, only in Savage or up does this really become an issue where not using raid buffs or using them out of time would cause any problems. I also don't think anyone is really worried about openers in regular content.
    You assume wiping is the only way to lose my guy, we used to time out runs because people dead ass didn;t understand the game back in the day xD And with no cross DC and cross server, you just had to deal. And openers in the Sense of starting with An AoE, like I stated, is bad, Tanks not holding aggro and understanding what enmity is, is bad, which lead to time outs. And were a regular occurrence. This ofc has gotten better, around stormblood, but trusts has made it kinda poop again.
    (2)

  10. #20
    Player
    Soltari's Avatar
    Join Date
    May 2022
    Posts
    16
    Character
    Soltari Xirento
    World
    Brynhildr
    Main Class
    Gladiator Lv 100
    The REAL problem is the DESIGN of the fights. They put the emphasis on performing mechanics above and beyond anything else. This can create a problem with lack of creativity in achieving a clear when at the end of the day, it's just a dance and memorization. There is no room left for creativity because of the hardline taken on mechanics.

    Other games instead do have mechanics, but also put value in other things like making bosses hit so hard that a full-time debuffer is required, and healers also would need to heal, almost exclusively in order to keep the tank(s) up. The tanks have to fight for aggro and utilize a suite of aggro inducing abilities, along with other support classes damage buffing abilities to suppliment their damage, and then damage dealers have to dodge mechanics and utuilize abilities and combos more accurately, along with supplimented buffs from aupport classes, due to the loss of dps from the healers(who SHOULD be healing).

    This creates different jobs with different abilities, yet they all come together and create a balanced attack to overcome an encounter., NOT just a bunch of people memorizing steps of a squaredance.
    (6)
    Last edited by Soltari; 01-18-2024 at 03:30 AM.

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