I'm assuming you didn't see my post but this is going to be a thing in DT probably so might want to make peace with the grind.We have Variant Dungeons, we have Island Sanctuary, we have so much content still in the game so again what's lost? Just because we didn't another Eureka or Bozja doesn't mean anything, especially when they did not promise that Eureka and Bozja were the new standards for post-expansion content. This is once more not specifying a reason for why one time sink is more important than a precieved other one. If I saw arguments for relics being assigned to island sanctuary sure, I could understand since it wouldn't make sense but again, no content has been removed, no real difficulty altered, it's literally just moving something from a time sink to something most players do on a daily to weekly basis already.
There is a whole game of hundreds of hours worth of playtime to do between past and new content. Removing relics from a timesink really doesn't make the game worse nor does it really remove the need to commit to something. There are still other things to commit to in the game. Mounts, minions, titles, etc etc. We have plenty of content in the game and moving relics from something doesn't effect it.
I wouldn't see the point of that since Eureka and Bozja have both been hubs for relic. I think Square makes some weird choices but I don't think they would throw in an explo zone without a relic...otherwise we could have just gotten that with Endwalker and had some form of Eureka gear in there without the weapon/a zone purely used for leveling from 80-90.
Lmao we are literally talking to a void. Disaster doesn't care about what we are trying to say. All they want is the relic for free and are trying to veil it behind these weird mind games
I think the graphical update is to blame. it's their priority and contents are neglected because of it.
I'll have to kindly disagree.With this argument Ultimats should not have their own rewards or PVP or anything. With this logic i should be able to play triple triad to get Ultimate weapons and majong for Savage gear and chocobo races for pvp rewards. Thats not how this is working... at all. Content has rewards and you need to play said content to get them. If you dont like/want content then NO REWARD from said content. Example: I dont play ultimates so i dont get those weapons. I play Ultimates i get the weapons.
Next is Bojza is not mindless. If you dont like it its one thing but calling it mindless is personal BS nothing more. I like Eureka and Bozja but dislike Gold Saucer all together. Does this mean Goldsaucer is bad ? No, i just dislike this kind of content.. for that matter the Fall Guys Event was not fun for me. I think the quality was/is (there will be another one right aka Fall Guys comes back?) was good dispite the fact that i dislike the game-mode and the promoted game.
You can't compare the farming of the same mobs over and over and over again with ultimate content, which actually involves skill, investment, a well adjusted group, communication and discipline.
I find it discouraging when all I have to show for 200+ hours of grinding non challenging stuff is a weapon that is 5 levels higher than my previous one.
Should of made the relic 660 ilvl and make people actually do savage content better yet make the high end raiders feel rewarded rather then wait to have it replaced,
Do savage or spend 6000 tomes, a massive slap in the face to all people who did the tier. Be proud casual Players you don't deserve it.
Welcome to every relic since 2013.
Slap in the face lmao.
You mean the MMO with a solid raid tier, great replayable content, and meaninful ways to earn gear while keeping your work schedule in mind and not making your play all day long to just feel rewarded. That was XIV two expansions ago. Now XIV is just FF16 with weaker graphics lmao
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