Please don't try to gaslight me. I even said, in this very thread, I enjoyed what I've done with Eureka and various other side content, I enjoy doing dungeons so even the ARR relic quests weren't a big deal. Again, I am still waiting to hear what is lost by not tying one specific thing to exploratory zones when there are still a ton of other rewards and reasons to play in these zones, so again what is lost? Why is the longer timesink the more reasonable choice for relics as opposed to just doing roulettes? Because again, the content isn't harder or more demanding in the way ultimates are, they're just more of a time sink.