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  1. #541
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
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    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Heroman3003 View Post
    I'm surprised people are still upset that Sage wasn't a DPS job that happens to heal. The game has very rigid design format, there will never be a role like that without rework of roles in general. Sage IS a DPS healer, just that it's not that it's a healer with great DPS rotation or whatever, it's a healer that heals by doing it's DPS. Which is true to what was promised. It was never said that it would have some BLM level rotation of spells to cycle, just that when it uses is healer attack kit, it heals.
    It’s a healer with a passive, permanent regen that has 0 influence on your gameplay otherwise, and less DPS variety than every other healer. Sage is as much a “DPS healer” as I am a pink hippopotamus secret agent named Steven.
    (8)

  2. #542
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Heroman3003 View Post
    I'm surprised people are still upset that Sage wasn't a DPS job that happens to heal. The game has very rigid design format, there will never be a role like that without rework of roles in general. Sage IS a DPS healer, just that it's not that it's a healer with great DPS rotation or whatever, it's a healer that heals by doing it's DPS. Which is true to what was promised. It was never said that it would have some BLM level rotation of spells to cycle, just that when it uses is healer attack kit, it heals.
    Yoship specifically said "if you want to have more complex DPS as a healer, play Sage" so your logic is wrong
    (11)

  3. #543
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
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    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Tigore View Post
    Ok. This idea looks like a proc based strategy. Kind of like what BRD had in the past with crit DoT procs from the Mage's Ballad. I am guessing the debuff to increase critical strikes on enemies would be about 15 seconds? That way Eukrasian Dyskrasia would need to be used that often. Or is this Eukrasian model kind of like a choice between different options and it all goes on cooldown for 15 - 30 seconds?

    The borrowed GNB cooldown combo / PLD spell combo could be placed on another healing class. Last thread I was discussing, I think another AST player said that getting the PLD combo changing button would be fine for their class.
    You can find the full concept breakdown that I shared in the healer suggestions megathread if you're interested, though I've worked on the idea off the forums as well for the fun of it, and because I really like the idea, and have made some adjustments here and there, though the concept here is largely consistent with what I posted there.

    To answer your question, Dyskrasian Dosis is still 30 seconds, but also costs up to 3 of your Addersting to generate the strongest effect, giving more engagement on managing Addersting rather than it just being a store-and-dump resource for exlusively Toxikon. Though Phlegma has a much shorter cooldown and both a Eukrasian form and a Dyskrasian form. Paroxysm (your renamed AOE attack because Dykrasia was made into an alternative to Eukrasia) also has a Eukrasian form that grants AOE healing, giving it uses in single target as well.

    I'm not at all opposed to a Continuation-inspired addition to Sage and have made that suggestion in the past. I was trying to be more frugal with the crit healer concept in terms of what new resources would actually be needed to make that a reality.

    On a different note, something I thought about before that I didn't include in the crit healer breakdown, but could work with it potentially, was my idea for Sage's level 100 capstone ability, Psykomakhia. The sparknotes is, you summon a projection of yourself that begins channeling a massive laser attack, and at the same time, you apply an anti-barrier to your Kardia target as well as stacks of that anti-barrier that replenish it after each one is popped--basically the same as Haima and Panhaima. Now, an anti-barrier is effectively the same as a barrier, except instead of absorbing damage taken, it absorbs HP restored from your actions and only your actions; your co-healer is unaffected. Every time you pop an anti-barrier by healing it, your Kardia target restores a percentage of their missing HP, and your hologram gains a stacking buff. After the duration expires, or your hologram reaches max stacks from fully popping all 5 anti-barriers, it unleashes a channeled laser attack that deals damage every second an enemy stands within its radius. The channel lasts for 1 second plus 1 more second for every stack you generated for your hologram, maxing at a 6 second channel.
    (1)

  4. #544
    Player
    Tigore's Avatar
    Join Date
    Jun 2017
    Posts
    345
    Character
    Tigore Collson
    World
    Ultros
    Main Class
    White Mage Lv 100
    Hmm, ok. In a sense, the Eukrasian system seems to be expanded. 2 buttons to modify actions instead of just 1.

    At first, I was puzzled to not see the usual Eukrasian Diagnosis barrier, but I see other things would make up for it. Haima and Panhaima look to be the replacements with no cooldown multi-barriers. Dyskrasian Aphonia having a 4s stun on all enemies would be very strong mitigation for 4 mans since we know what Holy spam can do from WHM >.> Eukrasian Phlegma looks to have a barrier too and it has that usual barrier breaking mech we have today. Ah, I see you did this to get rid of the Eukrasian Diagnosis being spammed to farm for Addersting procs with wall to wall pulls. The Kardia heals look to be stronger than Diagnosis too.

    All the basics look to be covered while having a synergy for Kardia heals to actually work with mini shields. This might actually work with the buffs increasing critical strike chance and the modified Aphonia spell used for getting guaranteed crits when it is actually used to cleanse debuffs or interrupt stuff. It might just need a QoL mech where all the Adderstings are replenished over time when you are out of combat for a while. That way the Dyskrasian Dosis / Paraoxysm are not always getting the lowest "5% crit" version at the start of combat.
    (0)

  5. #545
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Tigore View Post
    Hmm, ok. In a sense, the Eukrasian system seems to be expanded. 2 buttons to modify actions instead of just 1.

    At first, I was puzzled to not see the usual Eukrasian Diagnosis barrier, but I see other things would make up for it. Haima and Panhaima look to be the replacements with no cooldown multi-barriers. Dyskrasian Aphonia having a 4s stun on all enemies would be very strong mitigation for 4 mans since we know what Holy spam can do from WHM >.> Eukrasian Phlegma looks to have a barrier too and it has that usual barrier breaking mech we have today. Ah, I see you did this to get rid of the Eukrasian Diagnosis being spammed to farm for Addersting procs with wall to wall pulls. The Kardia heals look to be stronger than Diagnosis too.

    All the basics look to be covered while having a synergy for Kardia heals to actually work with mini shields. This might actually work with the buffs increasing critical strike chance and the modified Aphonia spell used for getting guaranteed crits when it is actually used to cleanse debuffs or interrupt stuff. It might just need a QoL mech where all the Adderstings are replenished over time when you are out of combat for a while. That way the Dyskrasian Dosis / Paraoxysm are not always getting the lowest "5% crit" version at the start of combat.
    Like I said, I've been tweaking things a bit, like instead of Haima/Panhaima being their own buttons, making them the new Eukrasian Diagnosis/Prognosis to conserve on space. It's the same otherwise, just a little more hotbar economical. Also bringing back Druochole and Ixochole as OGCD cooldown heals at 40 and 80 seconds respectively just so that you do have a couple pinch heals. They'd be independent of the new Addersgall. Starting with 3 Addersting out of 6 is probably the easiest way to address your concern, though if I were actually producing this rework, I'd definitely want to test how long it might take me to power-generate Addersting through things like using Zoe and see how that feels and if it's consistent.
    (0)

  6. #546
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Mithron View Post
    Don't worry, Dawntrail will be sure to bring us the worst version of AST yet.
    1) Divination can no longer be set to hotbar and now triggers Draw CD
    2) Draw CD is now 30s
    3) Every card is now AoE 3% damage buff
    4) Each card gives a seal, after 3 cards, Draw becomes Divination (You start with 3 seals)

    Does that look like something SE would do? Please look forward to it.
    (7)

  7. #547
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,786
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Aravell View Post
    1) Divination can no longer be set to hotbar and now triggers Draw CD
    2) Draw CD is now 30s
    3) Every card is now AoE 3% damage buff
    4) Each card gives a seal, after 3 cards, Draw becomes Divination (You start with 3 seals)

    Does that look like something SE would do? Please look forward to it.
    The thing is while that is god awful it’s still somehow an improvement over current AST
    (1)

  8. #548
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    The thing is while that is god awful it’s still somehow an improvement over current AST
    I miss Enhanced Arrows on BLMs and Extended Spears on BRDs
    (2)

  9. #549
    Player
    Laerune's Avatar
    Join Date
    Aug 2013
    Posts
    2,914
    Character
    Yu Zeneolsia
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    The solution is not more dps spells or complex healing spells. What we need is encounters that forces the healers to use majority of their kit. I think the first thing the developers need to do is nerf or remove the ogcd healing spells. Force healers to hard cast and force them to keep a eye on their mp.

    This will mean less dps from healers, so dps players need to just deal more damage.
    (0)

  10. #550
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Laerune View Post
    The solution is not more dps spells or complex healing spells. What we need is encounters that forces the healers to use majority of their kit. I think the first thing the developers need to do is nerf or remove the ogcd healing spells. Force healers to hard cast and force them to keep a eye on their mp.

    This will mean less dps from healers, so dps players need to just deal more damage.
    There is no possible way to balance fights where you force a veteran to use all of their kit while also making it clearable by weaker players. A balance needs to be struck between healing requirements and engaging healing downtime activities, whether you like it or not.
    (11)

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