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  1. #11
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    So to release some sort of guide would go counter to their design philosophy back then. What they do with modern design, however, is make the mechanics intuitive (aka obvious) at a glance, so you immediately know what they do without needing to read status effects or anything like that.
    Eh, what they also do, and have long done, is most fights/mechanics effectively have a "tutorial" phase. Near every mechanic in every fight gets introduced one at a time. This gives players time to recognize an attack is coming, identify it, and assess how to resolve. The longer you play, the more it will be obvious how to resolve things, but new/unclear markers still have their danger. More importantly, by scripting fights this way, the initial danger is minimized. Even if you do fail to resolve a mechanic, early stages of a fight are slow enough that you can recover, and learn from your failure. Often, these initial mechanics even get repeated, so if you fail the first hit, you recognize you need to do something different for the next. As fights progress, the individual mechanics will then be combined and overlap and generally iterated on, and you use a building knowledge.

    And, frankly, all of this is worlds better than having a guide fully spelled out for you. Intuitive design philosophy is more satisfying to play over being forced to read through tutorials.
    (3)

  2. #12
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,576
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by MahthildisMMORPG View Post
    Disclaimer: This isn't meant to be a debate, don't really care if you disagree. And I don't have the energy to defend a quality-of-life feature that I'd appreciate. This post is to see how many people would want the feature, not how many people don't want it or input from those loud "this isn't WoW" people. It's a nice day outside where I'm from, keep it wholesome.
    LOL! I've seen a lot of silly posts on this forum but a "don't you dare disagree with me" disclaimer is really up there.

    The title of this forum is "General Discussion." Don't post on a discussion forum if you don't want discussion, homie.
    (7)

  3. #13
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,635
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Hasrat View Post
    Eh, what they also do, and have long done, is most fights/mechanics effectively have a "tutorial" phase. Near every mechanic in every fight gets introduced one at a time. This gives players time to recognize an attack is coming, identify it, and assess how to resolve. The longer you play, the more it will be obvious how to resolve things, but new/unclear markers still have their danger. More importantly, by scripting fights this way, the initial danger is minimized. Even if you do fail to resolve a mechanic, early stages of a fight are slow enough that you can recover, and learn from your failure. Often, these initial mechanics even get repeated, so if you fail the first hit, you recognize you need to do something different for the next. As fights progress, the individual mechanics will then be combined and overlap and generally iterated on, and you use a building knowledge.
    I forgot to mention that, but yes they do that as well. That part of the fight design has been around longer than a lot of the other intuitive aspects they've been building on with tank/shared buster markers, ahk morn markers and knockback indicators.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  4. #14
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    It's nice to a degree, but there is no guarantee that the guides or compendium published officially would be any more interesting than a content creator from YouTube, etc., - I think in the context of it being official, would also likely strip a significant amount of personality away from it as well.

    So it's something that's.. Nice on paper, but not necessarily that great in practice. I suppose the question I have for you, is why would a native feature like this be anymore attractive than, say, a YouTuber, or a guide content writer?
    (2)

  5. #15
    Player
    Join Date
    Dec 2022
    Posts
    168
    Quote Originally Posted by Jeeqbit View Post
    Right? So does everyone. They learn the fight gradually, mechanic-by-mechanic, phase-by-phase, rather than all in one go.

    But you can watch the video an hour before starting the content and then take notes on any mechanics that are relevant to your role or that you think are not obvious ie. no point including a raid-wide aoe or a well-telegraphed donut aoe, just write down the really complex ones.

    An old trick I used to use when I started the game, was to create a macro with my notes and I would press it whenever the fight began or when a mechanic came up to remind myself.
    Code:
    /echo Red Cast - run to B, then C
    /echo Yellow Cast - run to A, then B
    /echo Green Cast - run out, find where something is aiming, go relative north
    Just an example. Short notes that summarize it for yourself, that you can click while fighting.
    1. Google the fight name and you'll probably find a link to consolegamewiki at the top.
    2. You will probably find icy-veins nearby.
    3. You will probably also find SaltedXIV.
    4. There are dedicated Ultimate discords that will have these text resources too. In fact, I see text resources referenced frequently in Ultimate PF descriptions.
    "The intention for old fights was you stand behind the purple line and discuss strategies with your party. Then you do the fight, wipe, learn from the mechanics, study the battle log and status effects, discuss the strategy behind the purple line, then try again."

    This is actually what I wanted to do, but I was afraid I'll get gatekept from the ultimate, just so they can have people who actually know the fight well to do it instead. Especially if I look in PF and haven't found a guild this year to do it with.
    (0)

  6. #16
    Player
    Join Date
    Dec 2022
    Posts
    168
    Quote Originally Posted by CidHeiral View Post
    homie.
    I'm not your homie, buddy.
    (0)

  7. #17
    Player
    Join Date
    Dec 2022
    Posts
    168
    Quote Originally Posted by Kaurhz View Post
    It's nice to a degree, but there is no guarantee that the guides or compendium published officially would be any more interesting than a content creator from YouTube, etc., - I think in the context of it being official, would also likely strip a significant amount of personality away from it as well.

    So it's something that's.. Nice on paper, but not necessarily that great in practice. I suppose the question I have for you, is why would a native feature like this be anymore attractive than, say, a YouTuber, or a guide content writer?
    I like written guides, I don't like YouTube ones because its faster for me to read through a guide, then watch an hour-long video with a crippling attention span, with very boring college prof voices.
    (1)

  8. #18
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by MahthildisMMORPG View Post
    Or at least release a compendium book for it. WoW does a similar thing, even for new raids, back when I played. Like it'll tell you what mechanics will one shot you, or the roles of each class is in the raid, like it'll tell you what to do as a DPS, what to do as a Tank, explain the phases of each boss, etc. However, I understand YP has a strict philosophy on clearing new things blind, so this feature would be better for old content, nothing from any current expansion.

    Especially since I wanna do old raids, and the Ultimates, especially since I want to start doing Ultimates for Dawntrail. There are some online guides, such as on Youtube, but they are pretty boring to watch depending on the commentator or poor quality. Like I wanna at least do TWR before Dawntrail. Would anybody else appreciate this feature.

    Disclaimer: This isn't meant to be a debate, don't really care if you disagree. And I don't have the energy to defend a quality-of-life feature that I'd appreciate. This post is to see how many people would want the feature, not how many people don't want it or input from those loud "this isn't WoW" people. It's a nice day outside where I'm from, keep it wholesome.
    oh god no. i hope this never happens. theyde stick it in the cashshop with bad strats that arent optimized and outdated tips. this 1 is a pipe dream my friend, a classic example of "you think you want this but you dont" i get u learn a specific way (being carried in discord) but it would be benifitial for you to watch more fight guides on ytb

    I like written guides, I don't like YouTube ones because its faster for me to read through a guide, then watch an hour-long video with a crippling attention span, with very boring college prof voices.
    salted xiv, icey veins? raid planner?
    (2)
    Quote Originally Posted by sindriiisgaming View Post
    your titanmen, hes titanmen IM TITANMEN are there anymore titanmens i should know about?

  9. #19
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,635
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MahthildisMMORPG View Post
    This is actually what I wanted to do, but I was afraid I'll get gatekept from the ultimate, just so they can have people who actually know the fight well to do it instead. Especially if I look in PF
    It is true that most people just want you to have looked at a guide and studied mechanics, especially for the hardest content.

    But that is not always the case. There are people who setup PFs with "blind prog", which means you don't need to have seen a guide or tried the fight before. There are plenty of static groups who decide to do it blind as well.

    While the majority of people will always use guides, throughout my time playing, I have met no shortage of people in statics who say they do things blind. They do exist.

    and haven't found a guild this year to do it with.
    This game doesn't revolve around guilds for raiding, but rather statics. While a static could be composed of FC members, it is also often composed of people from a variety of different worlds and data centers, who use the travel system and cross-world linkshells to bring themselves together at certain times.
    (3)

  10. #20
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,177
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kranel_San View Post
    The only reason I want an adventurer's guide for dungeon, trial, and raid bosses is that I want to learn about the lore behind them, just as I enjoyed learning about WoW's bosses from the journal.
    Same, I think it looked well made over at Blizzard. SE introduced Unending Codex "lately", systems like that could be expended. Maybe only after you clear a dungeon it should be accessible.

    I also wish mounts and minions, crafting materials etc. would have in their item description an entry that tells you in which content you can obtain it. There are just too many mounts now, a mount log with obtained/unobtained mounts would be cool ingame.

    Game lacks in that area, that it gets replaced by content creators and mods. Doesn't seem like the ideal way.
    (2)

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