Then were not arguing about dungeon difficulty anymore but instead combat and job design. Because youre 100% right in the fact that Warriors are so OP in survivability and thats an issue that needs to be addressed.
I think coordination needs to be relaxed and free form rather than being more strained. Ive made a post in this thread but I think what they should actually do is overhaul the dungeon design because thats actually whats killing the fun of it. Not because the dungeons are not difficult.
Who would want the current boring linear dungeon design to be harder? I want dungeons to be varied in the experience. Thats what makes them more fun. Not going through the same hallway but just having mobs hit harder and with added mechs.



Reply With Quote





