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  1. #71
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Maltothoris View Post
    I think I need to clarify. I meant for the criterion savages. Because this is all the loot you get from them https://ffxiv.consolegameswiki.com/w...ihn_Manuscript https://ffxiv.consolegameswiki.com/w...kon_Manuscript https://ffxiv.consolegameswiki.com/w...alo_Manuscript
    Aloalo is the only one that's different with the esters that you get from it but the others really don't offer much for people to redo them.
    Oh agreed! Even compared to regular savage Criterion savage is even worse at encouraging re-clears. I only meant to bring it round to savage raiding as a whole because it feels like the Criterion issues are a micro reflection of the attitude to reclearing savage raiding as a whole - no reward or impacting other people's rewards [or chance at rewards] The fact that the only reward from Aloalo also requires clearing regular savage just makes everything so much worse x_x
    (0)

  2. #72
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    The real problem with savage criterion is that it's a 1:1 version of the extreme with worse rewards.

    I keep saying this but if you put the achievement behind a timer on extreme that requires your group to complete the dungeon within a set amount of time, tight enough to make the KO debuff matters, you would have the exact same result.
    Except it would be much more enjoyable, people would theorycraft to speedrun the extreme and reach that specific timer while still getting rewards for their attempts.

    The savage is just there to make you waste your time, it's not harder, it's just longer. And I hope they adress this issue, either by cutting savage and making it a timer related achievement or making savage actually different with res still available.
    (0)

  3. #73
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Oizen View Post
    Kinda what happens when the developers ignore all feedback on a half baked feature 2 times in a row, then half ass trying to fix the problem 2 years into the expansion's lifespan
    If this was true people wouldn't be crying day and night that they don't have a field op this expansion. This is the 1st iteration of new content that people cry about so much it makes me want to vomit. I am sure they will cater to your needs if you give them time to adjust it so you can stop crying.
    (0)

  4. #74
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,699
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Reap00 View Post
    If this was true people wouldn't be crying day and night that they don't have a field op this expansion. This is the 1st iteration of new content that people cry about so much it makes me want to vomit. I am sure they will cater to your needs if you give them time to adjust it so you can stop crying.
    It shouldn’t take an entire nother expansion for them to respond to simple feedback like “there is no rewards” and “this content has no replayability”

    Square’s absolute snails pace to implement any changes is the whole reason we are still suffering from things like HW PLD absolutely decimating modern job design
    (3)

  5. #75
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    It shouldn’t take an entire nother expansion for them to respond to simple feedback like “there is no rewards” and “this content has no replayability”

    Square’s absolute snails pace to implement any changes is the whole reason we are still suffering from things like HW PLD absolutely decimating modern job design
    Who are you to determine how long it takes to adjust to player feedback? You know nothing of the development process.
    (1)

  6. #76
    Player
    Heroman3003's Avatar
    Join Date
    Oct 2022
    Posts
    398
    Character
    Lauren Zackson
    World
    Lich
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    It shouldn’t take an entire nother expansion for them to respond to simple feedback like “there is no rewards” and “this content has no replayability”

    Square’s absolute snails pace to implement any changes is the whole reason we are still suffering from things like HW PLD absolutely decimating modern job design
    Because such a thing as "development pipelines" exists, and its far-reaching for MMO. They very rarely have resources to suddenly begin readjusting and remaking and adding new things to content already set to release in few months when they've been working on it since before expansion even came out, and are currently simultaneously working a few patches ahead AND on what will be the next expansion already. On average, it DOES take a whole expansion's time to adjust without having a massive workforce, and I know 'small indie company' is a meme, but FF14's development team is pretty average in size.
    (0)

  7. #77
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    well square has always had the attitude that they know what their fans want more than them, the problem is that yet another form of tedious over tuned content drops with no reward that plays in to character progression, they think we will break ourselves fighting a hampster for weeks just to get an ugly mount i can just buy off the market instead, i want to earn gear, i want ilvl, i want a weapon, not a new sticker for my profile picture i haven't touched in over a year.

    they make this game to forget, play it once and come back later, but some of us are begging to to actually let us play it like a mmorpg, and it falls on deaf ears.
    (3)

  8. #78
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    Speaking for me and my own friends.

    We didn't need/want more savage-level difficulty content. Before the first dungeons arrived, we were expecting something like Casual->Extreme Trial tier->Savage tier for Variant->Criterion->Criterion Savage, and we'd focus on normal Criterion.

    Variant is really boring and Criterion is too much commitment.
    (7)

  9. #79
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,407
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reap00 View Post
    If this was true people wouldn't be crying day and night that they don't have a field op this expansion. This is the 1st iteration of new content that people cry about so much it makes me want to vomit. I am sure they will cater to your needs if you give them time to adjust it so you can stop crying.
    Another Sildhn Subterrane came out almost an entire year before Mount Rokkon, and between the two there were no adjustments.
    Rokkon was basically set up to fail from the start. Everyone knew it would, and its PF scene died off in a matter of days.
    Which is sad because its my favorite of the 3 Criterions, with the best pacing and job design and most interesting add phases of the 3.
    Its sad to me because this is content I've actually cleared, both normal and savage, and enjoyed quite a bit. Yet there's barely even a pf scene for it due to their neglect of player feedback.

    Not sure why you're so upset over this, or why you're playing damage control for Square Enix. Everything here happened, Criterion failed as a result. No excuses made by you on the developer's part is going to change that.

    Quote Originally Posted by Reap00 View Post
    Who are you to determine how long it takes to adjust to player feedback? You know nothing of the development process.
    Is this relevant? Does anyone need to know how the internal workings of Square Enix to give this kind of feedback?

    I get you're very emotional about this, but at the end of the day they released a feature that failed to be engaging to the larger community. Ignored that feedback for an entire expansion, and now we're on the other side of it looking back at why it failed. It'll be cool if Dawntrail fixes this for future Criterions, and I truly hope it does. But the original 3 Criterions are likely just going to sit in limbo as abandoned content, and I find that sad.

    I am curious if you've even attempted this content yourself, you seem very defensive of it and I'm trying to understand why.
    I'm sitting here with my Epic Hero title, and millions of farmed gil from this content and I've been pretty satisfied with it, but even I can admit it had a very rocky launch and the devs could have done way better for it.
    (12)

  10. #80
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    It would indeed be a shame that these 3 fights go off on the wayside. There is just something satisfying in doing moko's iaijutsu moves correctly or even doing goro's towers correctly.
    (1)

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