We still dont know how the job feels and plays fully. I understand first impressions but its unrational to fully judge something until we actually know what it is.




This argument is predicated on players requiring to actually play the job in order to have a first impression. If you understand that it is a first impression, then you should also understand that it isn't irrational for a new job release to fall short if player expectation. If players wanted something like Green Mage or Geomancer, it should be understandable why they are disappointed. They are not fully judging it, or even attempting to. They are making an assessment based of what is shown to them.
They also know what the job is. It has been explained in full. It's a caster. It starts at lv80. It attacks the enemy using illustrations. It uses caster gear. It requires the new expansion in order to unlock it. Of course they don't know how it plays. If the first impression doesn't interest them, then why should they even care?
Think of the player as an employer, and the new job is the candidate being interviewed. An employer truly doesn't know how an employee will perform until after they hire them, so they have to make a decision purely based in judgment and first impressions. For many of the caster mains out there, Pictomancer did not make it past the interview stage.





I really like this analogy... I would actually say both jobs didn't make it past the interview for me this time. I'm not the only employer of course, and not calling my other employers to tell them to not hire this individual.. but the reveal on the normal jobs was like "meh" and beastmaster was more of "oh man here we go again, that would have been fun to have actually mainedThink of the player as an employer, and the new job is the candidate being interviewed. An employer truly doesn't know how an employee will perform until after they hire them, so they have to make a decision purely based in judgment and first impressions. For many of the caster mains out there, Pictomancer did not make it past the interview stage.".
I'm more interested in Viper, due to it being like Zidane and while Zidane's combat theme is just okay (to me) I really enjoyed FFIX itself. This lends a sort of passive interest, simply due to that. Benefits from the nostalgia of another game. Pictomancer, if you can choose your paints, or they perhaps go more their own actual concept art.. art style.. would probably be more popular (at least in my eyes), but the concept will always poke me in the eye "could have had BLU, could have had BST, you got pictomancer instead". That said while voicing my opinion, I'm glad others might like them (and primarily why I thought of paint as a way to increase the share in visual interest rather than tug-o-war).
So I think I'll be minorly salty about it's existence just because I apparently am bound to the fate of the one rin--- err limited jobs haunting me. I bet the next limited job is going to be some job archetype I really wanted to main, like a transformation based job.. God. I'm almost upset about a thing that hasn't even happened yet lol.
In positve light- I am excited for the new zones, with the graphical (and density) improvements, it all looks quite nice and is one of my favorite things to do in the new expansions. I doubt they improved their world gameplay but I hope they did. Barely talked about but the new lifestyle content is high on my list of desires, I liked Doma, Ishgard (didn't like it moved on without you though), Island, and Cosmic looks inspired by EW DoL tribe which is my favorite tribe for a variety of reasons. Very interested to see the combat job trailers, though I hope they found a way to add more flavor not.. take it away and add it to later levels. Combat trailers could be massively exciting or more of a bummer.
Last edited by Shougun; 01-13-2024 at 02:51 AM.
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