I think WoW had its level cap up to 120 till the level squish happened in Shadowlands I think? I do hope for FFXIV's sake that they either do a level squish or dont go beyond Lv.100 and introduce some free form horizontal style character progression.
This is the same mentality that green-lights another Star Wars release to sucker nostalgic fans out of their hard earned dollars. It's nothing but a shameful cash grab attempt.
When producers do this, the franchise loses integrity and the main man in charge loses credibility. Releasing new jobs, especially these two abominations coming in 7.0 just to sell expansions says exactly that. You're taking a giant dump on the core playerbase for numbers. This works at first, but once the trust in lost, it's all over.
I don't know how anyone can look at this two new jobs and honestly believe that same time, effort, and dedication is present as it was for HW, SB, and SdB. It's not there, and I know most of us feel it. Especially those who have been around the longest.
If that's the case, it's reasonable to assume that desired changes and improvements to existing jobs, gameplay, and encounter design will be ignored because all of these require the aforementioned time, effort, and dedication. Instead, the devs say, "can't be bothered with all that. Toss 'em a couple carrots and we good."
This airship will nosedive at Mach speed right to the ground. This is coming from someone who has defended this dev team to the nines over many years. I'm noticing the same thing I've seen with popular movie franchises, books, music, animation. A sickness that has infected all forms of entertainment called cash grabbing and pandering.
Last edited by Gemina; 01-10-2024 at 08:19 AM.
I don't disagree with you at all. My point is new jobs are just going to eventually get ruined by the factors you mentioned. So we are stuck in a viscious cycle where little or no resources are being devoted to refining the game vs expanding it, including jobs and combat.
Unless your idea of refining is making almost every class a braindead DPS ripoff so you can finally clear your content with other tabs open.
I think it’s getting really hard to justify new jobs when we straight up had yoshi p stand up during a live letter and go “lol yeah we had no idea what to do with this job so we just threw shit at the wall till something stuck” in regards to a current job
When you have jobs in that condition new jobs just feel like a cheap way to bring in new people while ignoring your core fanbase
The reason the level cap keeps going up is due to how stripped down the game is from an actual RPG perspective. FFXI was able to maintain a steady player base through multiple expansion cycles without raising the level cap because the game design left a large amount of room for horizontal progression via gear options. People were also more willing to commit time and effort into getting specific gear pieces because the game wasn't going to essentially make it obsolete a few months later.
I'm not so sure. With 3 major specs in each class in World of Warcraft, that translates to 36 jobs, doesn't it? (Not, of course, counting crafting/gathering).
Heck, they even added another class in their current expansion, 18?19? years after initial release.
Last edited by DPZ2; 01-10-2024 at 09:34 AM.
i'm starting to believe this guy is just doing well typed bait
And then WoW jumped straight into the endless level pit again, wasting all their effort they put into the damn squish...
I'd love horizontal, though i also know it runs the risk that i experienced with GW2 and ESO, namely that it makes you get content with the game and kinda drop it. Even though i really adore GW2.
Another that could work is just a minor reset, like ok max lvl is 100 but once the next expansion drops everyone at 90+ have their level set to 90 and the gear gets nerfed. Rinse and repeat for every expansions and you've got a sustainable buffer grind before the end-game.
Part of it may also be due to the single long story line spanning multiple expansions. They could take a page from FFXI's book going forward in that each expansion is essentially it's own contained story so when the next expansion releases after Dawntrail, people can experience it without having to complete Dawntrail first. In FFXI you didn't need to finish vanilla to access zilart, promathia, aht ugran, etc...And then WoW jumped straight into the endless level pit again, wasting all their effort they put into the damn squish...
I'd love horizontal, though i also know it runs the risk that i experienced with GW2 and ESO, namely that it makes you get content with the game and kinda drop it. Even though i really adore GW2.
Another that could work is just a minor reset, like ok max lvl is 100 but once the next expansion drops everyone at 90+ have their level set to 90 and the gear gets nerfed. Rinse and repeat for every expansions and you've got a sustainable buffer grind before the end-game.
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