No new jobs or race's I sure wouldn't buy the expansion. If I did it be when was 50% off or more. Already get less and less content in each expansion.



No new jobs or race's I sure wouldn't buy the expansion. If I did it be when was 50% off or more. Already get less and less content in each expansion.
The game is not designed with your hopes and desires in mind. The devs have a vision for THEIR game. If you don't like it don't play it. Pause for a moment and consider how many of your threads have brought about change to the game. I thought so.i understand some of you want maybe a gunslinger and i do too to fill out the ranger dps, but if they just give beastmaster a whip and make it a ranger dps, then imo thats good enough.
there are to many jobs in this game resulting in the horrible balancing issues that weve seen in the past with mch/rpr and now rdm. for the games sake, stop with the new jobs and instead expand on what we have.. maybe in 9.0 or 10.0 we can get a new 1 when the game starts to die.. but right now its just not needed anymore. please let this be the end of it.. im sick of my job being underwhelming because its too hard to balance them all. i want my job to give back to me what i give to it. something i feel OTHER mmos do quite well. with professions and tailored skill trees. the jobs are not carrying the expansions anymore.. its the locations, dungeons story and raids.
if beastmaster is a ranged dps with a whip it should honestly be the final job for a LONG time. yes i know its a limited job because it will still be a job in its own right in its own content
Oh, there's no point telling them to not play it. Everyone that complains about this game is guaranteed to continue subbing and playing the expacs. What alternative do they have, playing WOW?
If new Jobs are going to lead to gutting the old ones, I'd rather they stop.
Trying to reiterate the Jobs constantly or adding a capstone upon another skills for several expansions are going to lead to a real mess. Even now the skills during leveling are way too stretched out and the old class quests sometimes barely reflect the skills you gain, or you do something and the old skill no longer exists so you gain nothing.
They should try to find a fitting form for each Job and keep them at it, even at cost of not getting anything super fancy and new all the time. It's better to have solid Job with good class fantasy than breaking parts of it apart and hastily add some shiny new thing every single time.
At least the Jobs are fun in PvP despite their simplicity, PvE side could really learn a thing or two from there.



Yeah, but in most MMOs a new class is really a big deal. Those tend to come with subclasses and/or extensive talent trees, multiple roles in a party or various ways to perform the same role, class-specific gear sets that augment your spells and abilities or compliment a certain build, etc. There's a lot of complicated stuff to balance. For example, a Druid in World of Warcraft can be a magical DPS, a melee DPS, a healer, or a tank, and at various times there have been many different ways to create and gear a character to serve those roles. In FFXIV, a new "job" in normal MMORPG terms is essentially a single subclass with one rigidly-defined role only, no talents or customization to speak of, and a set kit of abilities the devs give us with no choices or alternative options.
its pure cope to think that balance has anything to do with number of classes, all content is do able by all jobs, the problem is the player base wanting everything done to the min max, if its not top dps then why play it mentality.. your favorite job was top dps the first tier, sucks to suck its not top the last one, cope.
square wont change the game till you force them to at fear of lost revenue, its a business they are not here to make you happy, they are here to get you to pay, they succeeded, happy or not.
i would rather say we should still get multiple new jobs, but they should dtop developing existing ones. many of them are in a great spot right now
well... except for healers
Last edited by Asari5; 01-11-2024 at 04:03 PM.




Min maxing and wanting every job to be extremely balanced comes about because of the beige job design, like all 4 tanks and all 4 healers play exactly the same as each other so why can they still not balance the damageits pure cope to think that balance has anything to do with number of classes, all content is do able by all jobs, the problem is the player base wanting everything done to the min max, if its not top dps then why play it mentality.. your favorite job was top dps the first tier, sucks to suck its not top the last one, cope.
square wont change the game till you force them to at fear of lost revenue, its a business they are not here to make you happy, they are here to get you to pay, they succeeded, happy or not.
I’ll take unique classes with relatively poor balance or samey classes with flawless balancing but as it stands right now over the course of EW we have gotten the worst of both worlds; samey classes with decently poor balancing
(And square enix needs to get over their fear of repeating HW PLD because that was entirely their own fault for never doing emergency balance patches, all they had to do was take the game off for like an hour, make block block magic damage and buff PLD DPS by like 20% and it would have fixed all the problems, instead they let it simmer for months and now act like it was the players fault for intentionally excluding a class for no reason)
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