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  1. #31
    Player
    Zol_blade's Avatar
    Join Date
    Jan 2016
    Posts
    57
    Character
    Skadi Vanyalanthiriel
    World
    Omega
    Main Class
    Dark Knight Lv 82
    If they included an elf race that resembles Warcraft more, it would make me delighted
    (1)

  2. #32
    Player
    Senn's Avatar
    Join Date
    Aug 2012
    Posts
    1,751
    Character
    Leone Noir
    World
    Gilgamesh
    Main Class
    Red Mage Lv 65
    I disagree. I would like to see new races added to the game in the future. However, I think we need improved character customization first.
    (10)

  3. #33
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,028
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    I would love a half race like Hilda it would not be so hard to do and it would be nice. I like the way Hilda looks and would love to have the chance to play as her race. I also feel Padjal where really overlooked from the beginning of the game and we do not see them now sadly. Other than that they need to fix the CC and the existing race issues.
    (0)

  4. #34
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Always happy for new races, heck i really want to see Bangaas but let's be real... the game really needs more customization and improvement on current races.
    (3)

  5. #35
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    I want pixie race because we need something small that is not potato. Also might be a good contender for a limited race or something that is only available to us for doing end game content. Like we can make our own pixie and then it can use the jobs we know such as dragoon or reaper. Would be fun to send your own personal Statice to do Extreme trials or expert roulette.
    (0)

  6. #36
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,095
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Has the guy who used to campaign for short, plump male viera, tha pro-chungus guy, awoken yet? I kinda miss his enthusiasm.
    (0)

  7. #37
    Player
    AsiTsurugi's Avatar
    Join Date
    Feb 2022
    Posts
    162
    Character
    Asi Tsurugi
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sebazy View Post
    ...It's the lowest effort way to add an entirely fresh spin on the game for many++
    I second this. Especially with normalizing the number of head polygons across races now with the graphics update, it should be an easier time to implement "feature complete" new races out of the box, without as much effort as Viera or Hrothgar. Let us also keep in mind that those two races were only "gender locked" because of past FF precedent, so adding the other gender had to be worked in, and happened only due to feedback from the players.

    I myself would love to see a half-elf race or a more classical elf race be implemented, and maybe another more unique beast like race or even playable Loporrits would be nice as well.
    (3)

  8. #38
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Sebazy View Post
    Wat

    Don't get me wrong, new races absolutely are a burden on the team, but that workload doesn't really impede work elsewhere on the game because it's just not the same people working on these different areas.

    Besides, unless they implement a drastically different body archetype akin to a truely beastial race or something with a unique limb arrangement like Lost Remnant's Sovani race they can just use the existing bone structures and item setups that we have already, EG Ivalician Moogles or Loporits would largely share assets with Lalafell.

    As to comments saying that SE should be focusing on mechanics, roles etcetc. This isn't FFXI, races are almost entirely aesthetic alone now. Raid designers aren't having to take into account Lalafell vs Roes.

    So personally, I'm of quite the opposite angle. Keep the new races coming. It's the lowest effort way to add an entirely fresh spin on the game for many++
    I said what I said.

    New races are comparable to introducing new jobs to the game. It's a hype and marketing concept.

    It still creates assets that have to be kept up. Hrothgar and Viera hats aren't even the only single issue with races currently.

    We have Miqo'te and Au Ra tail clipping issues. We have general clipping issues with a lot of hair styles. I very much doubt that the current graphics update is going to remedy a lot of these issues, and these are things that I would rather see them tackle, rather than adding more races to the game that will share these faults.

    Also, it should be mentioned that even if only one small part of the development team is working on races, that part of the team's time is still budgeted and that part of the team eventually has to operate with the rest of the team at some point. So yes, the workload does eventually have its impact on the entire content creation process. Don't be obtuse.

    Quote Originally Posted by Burmecia View Post
    Has the guy who used to campaign for short, plump male viera, tha pro-chungus guy, awoken yet? I kinda miss his enthusiasm.
    See, and this is the other part of the issue.

    The playerbase should most definitely not have a hand in choosing the new race that makes it into the game. I mean look at this thread, look at all the threads asking for a specific individual race, and you'll realize that there's an issue there.

    If there's going to be a new race then SE needs to draft the concepts and let us provide feedback, rather than letting the community fight over which of their concepts is going to make it into the game.
    (2)

  9. #39
    Player
    Wasselin's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    346
    Character
    Wasselin Kainz
    World
    Faerie
    Main Class
    White Mage Lv 100
    I also don't want to see new races. Take that energy and time for new races and pour it into the current races and create a lot more customization there. That's what I would like to see them do.
    (4)

  10. #40
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by NekoMataMata View Post
    Also, it should be mentioned that even if only one small part of the development team is working on races, that part of the team's time is still budgeted and that part of the team eventually has to operate with the rest of the team at some point. So yes, the workload does eventually have its impact on the entire content creation process. Don't be obtuse.
    I worked for EA/Bullfrog up till their move from Chertsey back to Guildford. I'm not being obtuse, I'm telling you how it is from my experience in this field.

    Creating a new race is primarily a workload for concept artists with a big serving of 3d modelling, materials and rigging/animation as well as writing to fill in the lore etc.

    Eg as a world builder and optimisation guru on the PS2 port of Quake 3, we added team arena stuff about halfway through the project. The extra characters made literally 0 difference to me, my list of maps to chew through and refine just got a bit longer. My workflow wasn't effected in the slightest.

    As such, it will eat into man hours for things like new armour sets, enemy types and such. It genuinely doesn't vie for time in the way you think it does. EG IMO the only real way to improve hair collision is via hair IK work at the engine level. Simply adjusting the rigging and bone animation is just going to trade 1 issue for another. You aren't going to have parts of the team sitting around waiting for others to do their job on a team working on site for as established a player as CBU3.

    Tail clipping is a pretty similar story, again unless we get a pretty significant engine overhaul I highly doubt that's going to improve until the next FF MMO. If you want an improvement that would actually help, lets ask for multithreaded character composition. THAT would make a genuine difference, it also wouldn't eat into any of the art teams time and IMO it's a much more realistically achievable goal whilst also perhaps laying the groundwork for further engine improvements and more complex player character animation and rigging.
    (6)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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