In the trailer we see pictomancer do skiils more neon like, in the job annoucement they are more matte
, can we have they more like in the trailler, neon?
PLEASE???
In the trailer we see pictomancer do skiils more neon like, in the job annoucement they are more matte
, can we have they more like in the trailler, neon?
PLEASE???
I'm not feeling it. Krile in the trailer had me hyped with the aether-like, neon paint and animations, but that job trailer killed that hype instantly. The animations looked boring and the effects looked incongruous and awful. E.g the "ice block and glossy moogle".
The only thing that could save the job for me if it had some incredible gameplay while having battle effects disabled.
I like to think that Pictomancer starts with the simple drawings and matching of colors, and as they level up. They unlock more advanced/Difficult to paint paintings and so on to reflect the progress.
Not every job has to be to my vibes, but I would have to say the trailer variant of the job, to me, was more interesting than the in-game variant and if they could match that vibe more it might be better (for those with my tastes at least). Looked like splatoons or fall guys inspired art, which isn't bad in a general sense, but is very young and quite different that other art we have... So it feels a bit jarring or out of place (to my eyes).
Though the whole theme is on the 'just okay' side of things (for me). Again, that doesn't mean it's wrong inherently so long as it is fitting a vibe others had wanted.
Last edited by Shougun; 01-08-2024 at 05:49 AM.
I agree, and that’s as someone who’s thrilled to actually have Pictomancer! lol I’d much rather see the trailer-style look, and I’m really hoping the in-game example is just a preliminary idea or work in progress. I don’t want it to look so out of place with the rest of the job animations.Not every job has to be to my vibes, but I would have to say the trailer variant of the job, to me, was more interesting than the in-game variant and if they could match that vibe more it might be better (for those with my tastes at least). Looked like splatoons or fall guys inspired art, which isn't bad in a general sense, but is very young and quite different that other art we have... So it feels a bit jarring or out of place (to my eyes).
Though the whole theme is on the 'just okay' side of things. Again, that doesn't mean it's wrong inherently so long as it is fitting a vibe others had wanted.
The trailer pictomancer was okay, but the in-game looks pretty poor. They could have achieved a light-hearted and colourful vibe without going straight for the flat cartoon PNGs.
I'm really hoping the actual gameplay of Pictomancer is engaging and fun. The trailer looks great and the in game visuals look so out of place and like they belong in Fortnite or something.![]()
I was surprised by the apparent discrepancy too. The trailer has the abilities as bright as fireworks; but, the job announcement has them appear like something from a Tex Avery cartoon.
It's not a job killer for me. However, I would prefer something like painting with light in the game environment rather than the appearance of acrylics applied as an opaque overlay on the screen.
That's an interesting idea!
Last edited by Kacho_Nacho; 01-08-2024 at 06:00 AM.
Neon would be neat, but I like the slightly pastel look and the way they actually made the spell effects sort of cel-shaded, emphasizing that you are actually painting them into the world rather than just summoning elemental blasts. I suspect I'm going to like it a lot, but by god we had better get a butterfly swarm ability like in the trailer.
painter irl - paints generally are not neon unless you buy them that way. ink, oil, acrylic, watercolour and gouache are all matt (yes even watercolour right out the tube)
so making them neon wouldnt make sense
(i have a higher national certificate in fine art)
Last edited by sindriiisgaming; 01-08-2024 at 06:38 AM.
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