All of this is also ignoring the fact that a chunk of MMO players are more conditioned to stick with something even if it's not immediately rewarding. It's that grind mindset and sunk cost fallacy that makes people stick with something longer than they would in a different type of game where they can just walk away. That mileage varies between people obviously but just because a lot of unhappy samurais are still sticking with the job isn't because it's not an issue it's just...like, y'know... grim hope