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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,371
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AlucaDragonheart View Post
    it just makes FF14 feel so slow and sluggish in comparison.
    I don't personally like the concept of a 1.5 second GCD. Having time to actually think between GCDs is nice.

    How different each class feels from another is also something else that the FF14 dev team really should consider, because no one wants to play a role who's only difference is what weapon type you want to use
    They used to care about this and expressed so in interviews, but it all changed around the time of Shadowbringers' release and they stopped using words to the effect of "unique". What they aren't saying can be just as telling as what they are saying.

    I think with so many jobs and complaints about balance, that they probably determined it would be easier if the differences were just about looks and animations. We used to have half as many jobs as we do now, so there is a certain amount of sense in 2 of every job playing the same.
    (0)

  2. #2
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    I don't personally like the concept of a 1.5 second GCD. Having time to actually think between GCDs is nice.
    I'd wonder if you were a minority on this one. I originally intended to move to FFXIV alongside a tight knit guild that had been together as far back as Velious in Everquest and onward through FFXI and WoW.

    I was the only one who made it through the beta phases and actually rolled up on the live servers. The rest of them just couldn't stomach the slow GCD with the general opinion being that it made combat just feel too slow.

    Personally I'm of the opinion that the 2.5 second GCD was a cost cutting measure rather than a 'by design' choice for the sake of gameplay or whatever. It simply meant less load on the servers (Which was a HUGE problem early on)
    (4)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~