I mean...yeah, a game should feel enjoyable to just play. Overall I believe I get what you mean. But please correct me if I'm wrong here. It's a hard balance to find between base enjoyability and optimized enjoyability. If you lean too far into jobs being incredibly punishing if you don't obsess over being as optimally optimal at all times...you will see a player shift towards the easier jobs (Or just straight up quit.) But lean too far away and you get...sorta where we are now. Some jobs feel weird to play right now (Hello Astro, my beloved.), others just feel like confused messes (Hello Dark Knight.), and others just need a serious look at (Hello Dancer.) And for this next part, I'm going to preface that I do want jobs to gain some level of high complexity again. I do want jobs to make those who work to optimize their job to feel rewarded for it. I mostly play BLM when I DPS for a reason. Cause BLM requires a level of fight knowledge and positioning to get the most out of it. I feel punished when I mess up, and that's fine. But I don't feel overly punished if Enochian drops in the middle of a mechanics dance because I'm trying not to die and blank on using transpose or umbral soul. And that's also fine.
Jobs should aim to be enjoyable to play, even when not played optimally. Some folks do not want to run at 100% efficiency, full throttle, all pistons running, at all times. Sometimes, people just want to jog instead of sprint. Does this mean all jobs need to be really watered down? No. Does this mean we need to jack all jobs up to the level of "If you don't hit your positional, you don't get your combo." again? Also no. Again, it's a hard balance to find. I wish they would bring positionals back to a lot of melee job GCDs and make them enough of a damage increase that those who want to optimize all the time...CAN and feel rewarded for it. But not so much that they feel required by everyone 100% of the time. That'd be a decent place to start I think. But, I also think the job should allow the player to play it fine, even if not hitting every positional, or doing perfect gauge management, or perfect ability usage. And keep in mind, I'm talking in terms of more casual to midcore stuff. Savage or Ultimate should still demand 100%. Personally, if I picked up a job, I practiced and practiced to play it at least competently, maybe not 100% optimized but I can play something like BRD or RDM well enough to know that I'm not dragging folks down. But a job should aim to be fun first and then build to allow those who find optimizing said job to be fun, to have THEIR fun. But ultimately allow everyone to enjoy it. Is that a tall order...? Maybe? But we gotta hit somewhere around that ballpark I feel. Cause right now...things are weird.