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  1. #1
    Player
    Nicola_Kunu's Avatar
    Join Date
    Jan 2023
    Location
    Should have been Ul'dah or Limsa
    Posts
    58
    Character
    Nicola Kunu
    World
    Phoenix
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    another reason why I want intervention changed is because Intervention is just a annoying skill the rampart/sentinel giving 10% or the value is just worse makes no sense, The animation looks awful for intervention too, so getting a better one (aka holy sheltron) would be much wanted lol.
    I actually quite like the animation - I use it for GPose clear screenshots very often as well.

    Quote Originally Posted by Jade_Tyrant View Post
    This is the reason I personally don't want them merged. Being able to throw out both skills in the same weave window is very nice, since they have a 4 second duration on part of their mitigation and dual tank busters are usually hitting both tanks at the exact same time. The small delay on re-using the skill would make that much more difficult (if it'd even be possible to do without clipping). If it ends up happening regardless, it's not the worst thing in the world, but I'd rather see other skills get changed/merged before merging those two.
    Oh absolutely, the tight timing would make condensing these two more clunky for the player, especially as my Intervention is macro'd which already has enhanced risks of clipping with the GCD. The spell having an internal cooldown on top of this, combined with the short 4-second window available, would make weaving them in the same window more prone to clipping - and I would consider each clip a fault of game design as opposed to player expression/skill here.
    (1)
    Last edited by Nicola_Kunu; 01-04-2024 at 09:57 PM.

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,993
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nicola_Kunu View Post
    I actually quite like the animation - I use it for GPose clear screenshots very often as well.
    Holy Sheltron looks way better to me, I feel like intervention is one of the most underwhealming defensive abilities visually, when you compare it to something like TBN.
    I feel like It would look better if it looked like the Paladin channelled the Holy Sheltron on a target instead, but if you like the current fair enough
    (0)

  3. #3
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Has anyone here mentioned how Cover needs to get buffed/reworked?

    Might I suggest that upon casting Cover to an ally, we get a buff called Heroic Cover where it is a Holmgang effect of not reducing our health lower than 1 when the covered ally takes damage which will potentially kill us, then expends the buff and breaks the tether. That way, we will not die if we cover someone all while having Hallowed Ground on.

    It's still niche and has a potential to cheese certain mechanics but a much needed one as let's be honest, WAR's insane self-healing is a thing.. why not PLD given the ultimate cheese mechanic.
    (0)
    Last edited by rawker; 01-05-2024 at 08:04 PM.

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,993
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by rawker View Post
    Has anyone here mentioned how Cover needs to get buffed/reworked?

    Might I suggest that upon casting Cover to an ally, we get a buff called Heroic Cover where it is a Holmgang effect of not reducing our health lower than 1 when the covered ally takes damage which will potentially kill us, then expends the buff and breaks the tether. That way, we will not die if we cover someone all while having Hallowed Ground on.

    It's still niche and has a potential to cheese certain mechanics but a much needed one as let's be honest, WAR's insane self-healing is a thing.. why not PLD given the ultimate cheese mechanic.
    I feel like cover should
    1. Not Cost Gauge.
    2. Range should be extended.
    3. You and the covered target, will both be immune to knock back and certain debuffs during the cover will be removed, (instead of transferring those to the PLD).
    4. Add a "Additional effect" at a certain level this can either be mitigation or a regen or something of the sorts, to give it some more use.
    (0)

  5. #5
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rithy255 View Post
    I feel like cover should
    1. Not Cost Gauge.
    2. Range should be extended.
    3. You and the covered target, will both be immune to knock back and certain debuffs during the cover will be removed, (instead of transferring those to the PLD).
    4. Add a "Additional effect" at a certain level this can either be mitigation or a regen or something of the sorts, to give it some more use.
    1. I don't mind the Oath Gauge cost, to be honest. It's just that its risk vs benefit seems to not be worth it for the cost. Hence, a future trait that enhances its effect would suffice.
    2. If we're talking Fey Union range increase, then yes. This is a very welcomed change. In fact, while we're at it, removing the initial gauge cost and treat it like Fey Union consuming gauge over time makes it more desirable to use.
    3. So an extra Arm's Length to yourself and the covered target? I could understand that the covered ally will still need to pop a cooldown to not get flung over but the extra anti-knockback property for the PLD will be abused.
    4. As I have mentioned in your quoted message, the only effect I would like it to have is a Heroic Cover buff that will ensure that if the covered ally receives damage that would be fatal for the PLD, it will not reduce the PLD's HP below 1, consumes the buff and breaks the tether, prematurely. This is to ensure that while the PLD is in the middle of Hallowed Ground and is still susceptible to an ally's Cover damage, he will not die, and waste a 7-min cooldown that will only be reset if the party wipes. Just to add, to prevent abuse, the Heroic Cover buff can only be applied once every 120 secs. If Cover expires without the PLD taking lethal damage that will consume the buff, it will still get applied the next time the PLD uses Cover. The only time the buff timer goes on cooldown is once it is used up (Covered ally redirects lethal damage to the PLD).
    (0)
    Last edited by rawker; 01-06-2024 at 05:31 PM.

  6. #6
    Player
    Nicola_Kunu's Avatar
    Join Date
    Jan 2023
    Location
    Should have been Ul'dah or Limsa
    Posts
    58
    Character
    Nicola Kunu
    World
    Phoenix
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    Holy Sheltron looks way better to me, I feel like intervention is one of the most underwhealming defensive abilities visually, when you compare it to something like TBN.
    I feel like It would look better if it looked like the Paladin channelled the Holy Sheltron on a target instead, but if you like the current fair enough
    Holy Sheltron is the better looking between the two, but it's an animation where you're building a small fortress around yourself. What would be your vision to have this thrown/channeled onto another player?
    (1)