


You missed the part where Requiescat is often the second weave slot right after Fight or Flight, which buffs the potency of Requiescat, so doesn't matter that running at a slower GCD than ninja, it will still feel clunky and clip.





No, I didn't. Zero-speed (Bunshin)->Kamaitachi feels fine with my latency, so Weaponskill(FoF)(Requiescat)->Confiteor would probably also feel fine.
But that doesn't matter anyway because even for someone who doesn't have 40ms golden latency of the gods, it's a non issue: the recommended action after Requiescat is Goring Blade, not Confiteor.
Last edited by Rongway; 11-11-2023 at 05:46 PM.
Error 3102 Club, Order of the 52nd Hour



Recommended yes, but not always the case, plenty of scenarios whereby, forced disengage, boss is jumping for prolonged period of time or almost dead, or AoE situations. It also still feels janky in general. So overall it is not a good change as far as I am concerned.No, I didn't. Zero-speed (Bunshin)->Kamaitachi feels fine with my latency, so Weaponskill(FoF)(Requiescat)->Confiteor would probably also feel fine.
But that doesn't matter anyway because even for someone who doesn't have 40ms golden latency of the gods, it's a non issue: the recommended action after Requiescat is Goring Blade, not Confiteor.





One can use literally any Weaponskill after Requiescat if it feels "janky" and one should always have a Divine Might ready before activating Requiescat anyway. If one has no option at all but to use Confiteor immediately after Requiescat, there's a different conversation to be had than "making Requiescat and Confiteor one button will feel janky".Recommended yes, but not always the case, plenty of scenarios whereby, forced disengage, boss is jumping for prolonged period of time or almost dead, or AoE situations. It also still feels janky in general. So overall it is not a good change as far as I am concerned.
Making Requiescat and Confiteor one button is a simple and sensible change.
Last edited by Rongway; 11-11-2023 at 07:59 PM.
Error 3102 Club, Order of the 52nd Hour



Not always, as going into the 5th burst you will have to use DM HS with a RA prepped before Fight or Flight into Requiescat, otherwise you will have to hold your GCD, so no, not always.One can use literally any Weaponskill after Requiescat if it feels "janky" and one should always have a Divine Might ready before activating Requiescat anyway. If one has no option at all but to use Confiteor immediately after Requiescat, there's a different conversation to be had than "making Requiescat and Confiteor one button will feel janky".
Making Requiescat and Confiteor one button is a simple and sensible change.
Still I personally fail to see how this will be a beneficial consolidation overall, just the fact it can come with some jankiness involved. Personally, I'm more of a, if it ain't broke, don't fix it, kind of person. The change would annoy me too as it would mess with both my muscle memory and the way I organise my hotbars.
There is plenty of ways to optimise hotbar layouts with the current amount of actions, both controller or keyboard and mouse. I find seeing hotbars more full than empty to be more satisfying also.
There's more of a rework coming in 7.0 and the entire rotation might be completely different then, who knows, just got to wait and see. Some stuff may be scrapped entirely or completely different.


Do you know if it was actually confirmed that theirs a rework in 7.0 btw? Like current PLD certainly feels "half finished" to me, but I don't know if I remember them saying this.Not always, as going into the 5th burst you will have to use DM HS with a RA prepped before Fight or Flight into Requiescat, otherwise you will have to hold your GCD, so no, not always.
Still I personally fail to see how this will be a beneficial consolidation overall, just the fact it can come with some jankiness involved. Personally, I'm more of a, if it ain't broke, don't fix it, kind of person. The change would annoy me too as it would mess with both my muscle memory and the way I organise my hotbars.
There is plenty of ways to optimise hotbar layouts with the current amount of actions, both controller or keyboard and mouse. I find seeing hotbars more full than empty to be more satisfying also.
There's more of a rework coming in 7.0 and the entire rotation might be completely different then, who knows, just got to wait and see. Some stuff may be scrapped entirely or completely different.
I think paladin would certainly benefit a lot from cutting down some abilities as it will lead to them being able to add more stuff to it In DT (Instead of just upgrades), But at the same time I don't really want anything *removed* the solution seems to merge/condense certain abilities Imo.
I wouldn't get my hopes up for this to be another 5.4 monk situation. Paladin is only a tank and not the actual XIV protagonist, a dps.


yeah i forget that anything that isn't a DPS is a second thought, if not your a astro begging not to be reworked.
I think they'll likely at least address the "bloat" issue, but I am not getting my hopes up for anything to do with rotation anyway sadly.
My issue with combining Sheltron and Intervention is that it doesn't not free up a keybind for me since I use Intervention in a macro so I can use it on the other tank without untargeting the boss.
I would like to see Fight or Flight be upgraded to Requiescat, since you always use both together. Requiescat would grant 25% increased damage in additional to what it currently does, and the damage dealt is instead a 5y AoE with 50% damage falloff beyond the first target. Yeah it means paladins gain slightly more AoE damage but it would allow them to still use their damage buff without a target or when out of range.
That 7.0 rework was moved up to an Endwalker patch because of how many issues paladins were having, particularly in DSR. I'm only expecting tweaks in additional to whatever new skills and traits that are added between level 91 and 100.

I hadn't thought this through properly even though I have the same setup (and a similar Heart of Corundum macro, and Aurora macro, on my GNB). I guess it just removes the skill from the spellbook, which isn't helping the hotbar issue.
It might also make it harder to deal with duo tankbusters as it's an OGCD spell and that split second of the button refreshing itself would make it difficult to dual weave (is it called an internal skill cooldown?), especially if one is a macro.
This would make Paladin one of the few classes that triggers their burst window main damage increase ability with a damage dealing ability. Mug + Trick Attack from Ninja are in a similar vein. There might be more that I've forgotten/don't know about.I would like to see Fight or Flight be upgraded to Requiescat, since you always use both together. Requiescat would grant 25% increased damage in additional to what it currently does, and the damage dealt is instead a 5y AoE with 50% damage falloff beyond the first target. Yeah it means paladins gain slightly more AoE damage but it would allow them to still use their damage buff without a target or when out of range.
Whilst there's never a situation where I've wanted to hold Requiescat after FoF, would players want to ensure they trigger it as one of the last players entering burst to have the damage dealing component benefit from other players' buffs?
Honestly, might maintain the whole "Spreadsheet tank" meme, but I don't know whether Ninjas consider ensuring the damage component Trick Attack + Mug are under raid buffs or not.
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