Results -9 to 0 of 111

Threaded View

  1. #28
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,465
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    The chaotic in me wants this game to die off just so that everyone would shut the hell up about FFXIV. Prolly one of the worst things to happen to the MMO community with how pretentious people can be; both sides case
    With EW having the worst content droughts in the game's history, it really is helping players discover other games and they may not return for DT or stay for very long if they do. Unlike previous expansions, EW has had very little hooks to keep you playing and if DT continues the same direction, more and more players will simply drift away. The concept of taking a break to play other games is all fine and good but if you have to do it after every single patch (especially 2 weeks into the patch), there is a design problem as playing other games should only really be needed once and maybe twice per expansion cycle.

    I'm not asking for Genshin level of player retention as that will burn out players with high levels of FOMO, but more like what we used to have in the past:
    * Exploration zones - playing with lots of people is fun
    * Relics - real relics not tome weapons, think HW style. I don't consider the EW relic a relic but a tome weapon, a relic should have some commitment. Also, for the love of the game, please start the relic at 7.0 or 7.1 not 7.3.
    * Variant / Criterion dungeons with good rewards, better difficulty tuning and roulettes
    * Expert roulettes with more dungeons - why do we have to have only 2, consider keep all of the current expansion experts in the cycle to keep it fresh as having one dungeon in the cycle for 9 months is boring
    * Return to a 3 to 3.5 month patch cycle from the 4.5
    (4)
    Last edited by Hyperia; 12-30-2023 at 11:07 PM.