Quote Originally Posted by ValkyrieL View Post
Sucks but majority have stable connections, it will 10000% be abuse indefinitely if any attempt is made to save you from DC....the title would just be kinda of pointless when there is a 100% way to cheese to top floor. I say the potential abuse outweighs the benefits on this.
Nobody's pocket is being picked here by erring on the side of the player, especially in player positions where there's nothing to gain from disconnecting (i.e. the player is not in combat). I can think of at least a few ways to foil attempts to game the system without explicitly knowing how a disconnect happened. One possibility would be a snapshot the current state of the instance (i.e. last known character position, enemy/trap/treasure/etc. states), and load directly from that when the user returns, similar to a quick save file on a offline game. The user gains zero advantage from purposefully disconnecting because they are in exactly or near exactly the same situation they were in when they DCed. If they were getting beaten on by a monster, that will be the situation when they return. (Or the instance can be failed if the player was currently aggroed when they DCed, and not bother with the state in that case, since that's a clear situation where they might gain from the monsters being reset even a little).

Obviously, the feasibility of this is dependent on just how many variables are being tracked, but I kind of doubt the state variables for each instance take up that much memory.