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  1. #11
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    702
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    This suggestion needs more attention
    (6)
    99.99% chance probably a Titanman alt

  2. #12
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    Sucks but majority have stable connections, it will 10000% be abuse indefinitely if any attempt is made to save you from DC....the title would just be kinda of pointless when there is a 100% way to cheese to top floor. I say the potential abuse outweighs the benefits on this.
    (1)

  3. #13
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    367
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Lost a run on floor 88 solo with 26 mins left, full poms and a auto rez activated. Lost connection for a few seconds. Never went back after that.
    (6)

  4. #14
    Player
    Hexadecimal's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1
    Character
    Ichiro Hexadecimal
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ValkyrieL View Post
    Sucks but majority have stable connections, it will 10000% be abuse indefinitely if any attempt is made to save you from DC....the title would just be kinda of pointless when there is a 100% way to cheese to top floor. I say the potential abuse outweighs the benefits on this.
    Nobody's pocket is being picked here by erring on the side of the player, especially in player positions where there's nothing to gain from disconnecting (i.e. the player is not in combat). I can think of at least a few ways to foil attempts to game the system without explicitly knowing how a disconnect happened. One possibility would be a snapshot the current state of the instance (i.e. last known character position, enemy/trap/treasure/etc. states), and load directly from that when the user returns, similar to a quick save file on a offline game. The user gains zero advantage from purposefully disconnecting because they are in exactly or near exactly the same situation they were in when they DCed. If they were getting beaten on by a monster, that will be the situation when they return. (Or the instance can be failed if the player was currently aggroed when they DCed, and not bother with the state in that case, since that's a clear situation where they might gain from the monsters being reset even a little).

    Obviously, the feasibility of this is dependent on just how many variables are being tracked, but I kind of doubt the state variables for each instance take up that much memory.
    (5)

  5. #15
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,806
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Once on HOH my group made it all the way to floor 99 and about to go to floor 100 when game caused us all to DC from ddos attack.
    (1)

  6. #16
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    That sounds incredibly frustrating and seems to be a fair request. If it can't be met, personally, I think then it should be changed to allow it to be possible (without becoming too easy as a result).
    (1)

  7. #17
    Player
    Sove92's Avatar
    Join Date
    Aug 2013
    Posts
    1,242
    Character
    Soveia Shadowsong
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hexadecimal View Post
    Nobody's pocket is being picked here by erring on the side of the player, especially in player positions where there's nothing to gain from disconnecting (i.e. the player is not in combat). I can think of at least a few ways to foil attempts to game the system without explicitly knowing how a disconnect happened. One possibility would be a snapshot the current state of the instance (i.e. last known character position, enemy/trap/treasure/etc. states), and load directly from that when the user returns, similar to a quick save file on a offline game. The user gains zero advantage from purposefully disconnecting because they are in exactly or near exactly the same situation they were in when they DCed. If they were getting beaten on by a monster, that will be the situation when they return. (Or the instance can be failed if the player was currently aggroed when they DCed, and not bother with the state in that case, since that's a clear situation where they might gain from the monsters being reset even a little).

    Obviously, the feasibility of this is dependent on just how many variables are being tracked, but I kind of doubt the state variables for each instance take up that much memory.
    The reason thet are not going to do this is becaus it makes playing with a higher ping/instability completely insufferable when you keep rubberbanding. Also, you can disconnect yourself from the game instantly by force closing the game.
    (1)

  8. #18
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ReynTime View Post
    If this game "respects your time" they should be implementing a one-time checkpoint system that you either set manually or it automatically gets activated upon DC, and is erased the moment you reload. Wiping should be the only thing forcing you to start over.
    Its not about respecting your time. The solo title is one of the few "flexes" that mean anything. While DC's are irritating, if they didnt treqt a DC as a death, then people would be exploiting the hell out of it.

    It must be bloody soul destroying when you DC deep into PotD though.

    While what youre suggesting sounds like a fair solution, a single use checkpoint is hard to exploit. Connection issues tend to happen over time, so I dont think its necesarilly that practical.
    (1)
    Last edited by Tiramu; 12-28-2023 at 09:42 PM.
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  9. #19
    Player
    miraidensetsu's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    620
    Character
    Luno Belfi
    World
    Behemoth
    Main Class
    Conjurer Lv 100
    Tecnically, the server can know you DCed because you closed it. The client knows when game window lose its focus. To force close, it must necessarily unfocus the game window to interact with OS. So, if the connection loss is following a unfocus game window message, it was 100% sure provoked by the player.

    So, there are 2 situations that's out of client's control:

    1. User's computer was turned off (or rebooted or whatever);
    2. User's network cable was disconnected.

    So, in those cases is a matter of giving the benefit of the doubt or not. In both cases, there could be a 60s timeout to let user comeback to the game. If so, the game will act like its character was stopped there for the DC time. If the user took of because he would wipe, he will wipe anyways. If he DCed in a safe spot and came back after 20 seconds, the server will act like he was 20 seconds stopped at that place.
    (0)

  10. #20
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    I understand not letting you become unkillable or pulling you into a safe pocket disconnect limbo when you DC because yeah that will surely get abused, but whats so wrong about just not kicking you off the instance if you happen to DC out of combat and out of danger?
    I can't think of a way to abuse this, time in the instance will still be ticking, enemies will still be patrolling and aggroing, mechanics still happening, etc.
    Surely the engine can handle leaving your character unmanned for a bit and if it pulls something and gets killed then so be it, dead. But if not then you can just log back in and continue.
    (1)

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