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  1. #1
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Why not revert the stacks as well so haste has value? I had pretty bad ping during shadowbringers to the point I needed 2.36 to reliably hit 5 fell cleaves and still thought it better than stacks. They'd probably need to change materia XI and XII to be chunkier discounts (maybe with a trait?) to not mess with intrarole melds, but that shouldn't be much to ask from a company that literally employs people to balance things. This would also keep the ability to use IC under IR, but at the cost of free buffed FCs (as something to avoid). That might also help it and drk feel different if the latter keeps stacks and some degree of flexibility with when their BS are used - assuming it doesn't get the full rework it needs.

    It would be a bit of a pain to get right, but having an enhanced chaos trait to reduce the IR cooldown could be an interesting direction. It would also completely desync you so maybe not, I just like the idea of continuing their existing angry feedback loop somehow.

    I thought shadowbringers hp absorb was 25% damage dealt, but I might be wrong.

    I'd also like them to revert the name surging tempest to storm's eye, because surging doesn't sound as good.

    The problem with EW design is that it has made it significantly harder to mess up so there's not any sense of satisfaction in everything being done right, that's just what should be expected. Well more so than before. Kaiten's gone so you can't miss the higanbanana buff, embolden isn't deteriorating stacks anymore just press buttons under it, paladin is just hit buttons whenever it'll be near enough, faceroll keyboard for summoner, healers lmao. I just don't get why they'd do that.
    (0)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,188
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by fulminating View Post
    I thought shadowbringers hp absorb was 25% damage dealt, but I might be wrong.
    After you said it I had to do a double take because I wasn't sure anymore either, but checking old Balance posts it was indeed 50% of the damage dealt for 6 seconds (2 less than current) and 25% on the other party member. Since Nascent will no longer affect yourself after my change you could probably keep it at 50% for whoever you used it on.

    Quote Originally Posted by fulminating View Post
    Why not revert the stacks as well so haste has value? I had pretty bad ping during shadowbringers to the point I needed 2.36 to reliably hit 5 fell cleaves and still thought it better than stacks. They'd probably need to change materia XI and XII to be chunkier discounts (maybe with a trait?) to not mess with intrarole melds, but that shouldn't be much to ask from a company that literally employs people to balance things. This would also keep the ability to use IC under IR, but at the cost of free buffed FCs (as something to avoid). That might also help it and drk feel different if the latter keeps stacks and some degree of flexibility with when their BS are used - assuming it doesn't get the full rework it needs.
    I wouldn't mind reverting the stacks as well, I liked the high Sks playstyle of SB and ShB WAR, but I thought I'd at least concede on some of the changes made to simplify the job.

    Granted I would want something new to be added to warrior and not have it be basically just ShB WAR again. That's why I specifically said those are only the changes I would make to existing abilities.
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