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  1. #61
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    For WAR I would honestly revert most of the changes EW made, obviously together with a shift away from the awful 2-minute burst meta.
    -Inner Release is now 90 seconds again, lasts for 15 seconds and grants 5 stacks of Inner Release, makes all attacks Critical Direct hits for the duration or until all 5 stacks of Inner Release are used up (a mix of both new and old so even with 2.5 GCD and bad ping you should be able to easily get the 5 Fell Cleaves out). No, we will not keep the ability to use Inner Chaos during IR, we go back to actually having to think about when to use Infuriate to not waste cooldown reduction from Enhanced Infuriate.
    Ideally I would want to replace the guaranteed Direct Crits with an Attack Power buff but then we might run into crit variance issues and it now at least interacts with your oGCDs and Vengeance again.

    -Upheaval and Onslaught cost gauge again, Onslaught's cooldown is down to 10 seconds. Bringing back a tiny amount of gauge management and the ability to manipulate it easily with Onslaught, increase potency if necessary.

    -Since IR now has a 90 seconds cooldown again I'd probably decouple Primal Rend from it and instead grant a stack of Primal Rend Ready for X amount of Beast Gauge spent.

    -Both Bloodwhetting and Nascent Flash heal for 50% of the damage dealt during those 8 seconds (back to the ShB design) but Nascent Flash only heals the target you've used it on, not yourself.

    -Remove both the flat healing and healing over time from Shake It Off and instead grant everyone affected by the ability X% life leech for 15 seconds (how much % really depends on the DPS output we have in Dawntrail and should probably also vary depending on role. The main point is that the healing is no longer completely free and instead depends on how much damage you can pump out during it's duration, this also makes you think a bit more about when to use SiO)

    -Lastly just combine Upheaval and Orogeny, we do not need separate abilities for ST and AoE and it create space for a new oGCD.


    That's just the changes I would make to existing abilities.
    (3)

  2. #62
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Why not revert the stacks as well so haste has value? I had pretty bad ping during shadowbringers to the point I needed 2.36 to reliably hit 5 fell cleaves and still thought it better than stacks. They'd probably need to change materia XI and XII to be chunkier discounts (maybe with a trait?) to not mess with intrarole melds, but that shouldn't be much to ask from a company that literally employs people to balance things. This would also keep the ability to use IC under IR, but at the cost of free buffed FCs (as something to avoid). That might also help it and drk feel different if the latter keeps stacks and some degree of flexibility with when their BS are used - assuming it doesn't get the full rework it needs.

    It would be a bit of a pain to get right, but having an enhanced chaos trait to reduce the IR cooldown could be an interesting direction. It would also completely desync you so maybe not, I just like the idea of continuing their existing angry feedback loop somehow.

    I thought shadowbringers hp absorb was 25% damage dealt, but I might be wrong.

    I'd also like them to revert the name surging tempest to storm's eye, because surging doesn't sound as good.

    The problem with EW design is that it has made it significantly harder to mess up so there's not any sense of satisfaction in everything being done right, that's just what should be expected. Well more so than before. Kaiten's gone so you can't miss the higanbanana buff, embolden isn't deteriorating stacks anymore just press buttons under it, paladin is just hit buttons whenever it'll be near enough, faceroll keyboard for summoner, healers lmao. I just don't get why they'd do that.
    (0)

  3. #63
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by fulminating View Post
    I thought shadowbringers hp absorb was 25% damage dealt, but I might be wrong.
    After you said it I had to do a double take because I wasn't sure anymore either, but checking old Balance posts it was indeed 50% of the damage dealt for 6 seconds (2 less than current) and 25% on the other party member. Since Nascent will no longer affect yourself after my change you could probably keep it at 50% for whoever you used it on.

    Quote Originally Posted by fulminating View Post
    Why not revert the stacks as well so haste has value? I had pretty bad ping during shadowbringers to the point I needed 2.36 to reliably hit 5 fell cleaves and still thought it better than stacks. They'd probably need to change materia XI and XII to be chunkier discounts (maybe with a trait?) to not mess with intrarole melds, but that shouldn't be much to ask from a company that literally employs people to balance things. This would also keep the ability to use IC under IR, but at the cost of free buffed FCs (as something to avoid). That might also help it and drk feel different if the latter keeps stacks and some degree of flexibility with when their BS are used - assuming it doesn't get the full rework it needs.
    I wouldn't mind reverting the stacks as well, I liked the high Sks playstyle of SB and ShB WAR, but I thought I'd at least concede on some of the changes made to simplify the job.

    Granted I would want something new to be added to warrior and not have it be basically just ShB WAR again. That's why I specifically said those are only the changes I would make to existing abilities.
    (1)

  4. #64
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    I want a skill to pull enemies close to me.
    (0)

  5. #65
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Arohk View Post
    I want a skill to pull enemies close to me.
    As fun as the idea is, the game's code seems to require mobs to be completely stationary in order to 'cast' actions. This is true even for instantaneous events like auto-attacks, which is why you see mobs stutter step when you're moving them around. There are some cases in older content where a large displacement in mob position could actually cancel a cast that's supposed to be uninterruptable, or could prevent a cast from even being initiated in the first place.

    I'm not sure if this was ever formally fixed, but it's at least part of the reason why all the player generated draw-in/knockback effects were removed from PvE in Stormblood.
    (0)

  6. #66
    Player
    armandojc3's Avatar
    Join Date
    Sep 2013
    Posts
    230
    Character
    Apoc Baldr
    World
    Midgardsormr
    Main Class
    Pugilist Lv 90
    just remake DRK, its a bloated mess right now.
    (9)

  7. #67
    Player
    Manamaru's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    126
    Character
    Manamaru Singen
    World
    Siren
    Main Class
    Samurai Lv 100
    Give PLD a rez.
    (1)

  8. #68
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Manamaru View Post
    Give PLD a rez.
    And 5 more buttons that are mechanically dead ends with no kit interaction, since that job is already a walking graveyard of old animations that used to have a point. Surely we can dig up a few more to put on divisor-of-120 second cooldowns, it'd be a shame to let them go to waste.
    (0)

  9. #69
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    give dark the means to self sustain the same as the other tanks, consider nerfing warriors self sustain to bring it in line with the others, and give me a tank that is a monk with 2 shields
    (2)

  10. #70
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I don't have many expectations for GNB, even if the job wouldn't change I would still be very happy with it.
    Still:

    Aurora: Give a heal on cast along with the HoT, I feel like Aurora is weak for now.
    Camouflage: Either merge it with Rempart or make it stronger and not cumulative with Rempart. Tank 90s mitigation aren't strong enough in my opinion to stand as their own mitigation, they always must be paired with another cooldown unless you're doing dungeons.
    Continuation: Either allow to hold continuation or on continuation use, grants a 5s defensive buff. GNB is pretty fragile during its burst window and must double weave a lot if a tank buster is happening. I don't think it's a problem if it makes GNB a very tanky monster, WAR, PLD and DRK all have great tools that allows them to compete.
    Reload: A new action to allow generating cartridges during downtime. I believe all jobs heavily relying on resources should have something similar.
    (1)

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