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  1. #41
    Player
    KenZentra's Avatar
    Join Date
    Jul 2020
    Posts
    116
    Character
    Ken Entheria
    World
    Goblin
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Snip
    It amazes me the FFXIV has got to be one of the only MMOs, maybe even games in general, that has these excuses get brought up all the time. Yes people retire, people quit, people get moved to different projects, but thats not something new for any game studio or development team. Yet it is brought up to deflect as to why the team is still so small, why content is fewer and further between. The team working on FFXIV should not be working on anything else, especially the producer/director.

    What excuses have we seen recently?
    "Well they are also working on FFXVI."
    "Well they have a graphical update they've been working on"
    I wonder what will be next.
    (7)

  2. #42
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    I wouldnt call it unfinished. More so like, they faltered a lot in its content and gotten complacent in itself.

    They did what they set out to do but the truth is that as an MMO game their efforts and end product just wasnt enough for people. Its as simple as that my guy
    (2)

  3. #43
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,206
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by KenZentra View Post
    It amazes me the FFXIV has got to be one of the only MMOs, maybe even games in general, that has these excuses get brought up all the time. Yes people retire, people quit, people get moved to different projects, but thats not something new for any game studio or development team. Yet it is brought up to deflect as to why the team is still so small, why content is fewer and further between. The team working on FFXIV should not be working on anything else, especially the producer/director.

    What excuses have we seen recently?
    "Well they are also working on FFXVI."
    "Well they have a graphical update they've been working on"
    I wonder what will be next.
    When I play WoW, the amount of people I meet who say "Yeah, I've been playing this game for 18 years" is WILD to me. That game feels like it has a really good mix of both new and veteran players. (The only downside is that a lot of the playerbase has forgotten what it's like to be new in that game lol)

    Contrast that with FFXIV, where I frequently find myself remarking to my friends about just how rare it feels to meet people who have been playing FFXIV for a long time. This game has one of the worst revolving doors I've ever seen. It's ironic how much FFXIV players tend to complain about other players 'band-wagoning' onto other games like BG3 or Dragonflight, when FFXIV is a super bandwagony game that's rapidly running out of momentum.

    Veteran players are vastly overrepresented on these forums. In-game, most of the population are shadowbabies who are rapidly approaching their own burnout point, and it'll be interesting to see where the population goes in DT now that the game has "reached" most of its potential audience. I don't really have faith that the Xbox client is going to bring a massive influx of players, because xbox monoplayers are a relatively small crowd to begin with, and the amount of them interested in MMORPGs is even smaller.
    (11)

  4. #44
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    I miss Titan Men. At least he had more than one note.
    i hope the irony isnt lost on you that despite saying others are posting the same thing over and over you continue to make the same replies over and over
    (4)

  5. #45
    Player
    JohncarterIx's Avatar
    Join Date
    Dec 2021
    Location
    ny
    Posts
    440
    Character
    John Carterix
    World
    Behemoth
    Main Class
    Archer Lv 90
    shadowbringer is a lott better the endwalker
    (0)

  6. #46
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Well they have to start somewhere. Everyone says "hire more developers", but this is why I have to mention that they need training and to gain experience so it's not as simple as just hiring more. Yoshi-P gave them a chance at a main story and some main content.
    Which would be less of a problem if they had have actually acted over 4 years ago when people started seeing that a problem was forming with a development team that hadn't kept pace with how rapidly the game was scaling up at the time:

    https://forum.square-enix.com/ffxiv/...ealer-designer.

    It would be fair to level a similar accusation at the Battle content design team after Sudo left as well.

    As far as job design goes though, my suspicion is that burnout and creative bankruptcy are key issues here. The team hasn't changed much at all since ARR, meanwhile both the players expectations and demands of the game have only ever gone up through it's sheer size and breadth of content now.

    The credits do not lie.
    (9)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  7. #47
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,449
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    i hope the irony isnt lost on you that despite saying others are posting the same thing over and over you continue to make the same replies over and over
    Why bother coming up with new replies to the same things over and over?
    (3)

  8. #48
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    you can never satisfy the expectations and demands of gamers. they will always chew everything up and spit it out and demand more!
    (1)

  9. #49
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    Title says something about being unfinished, but I find no connection to the claim in the context.( unless “unfished” is actually a word and I misunderstood the title)

    It’s more like you’re unhappy with the design choices they made in EW.
    (3)
    Last edited by Aword3213; 12-24-2023 at 05:25 AM.

  10. #50
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,316
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    The way they revamped SMN perfectly captures how Endwalker feels in microcosm.
    Something new was tried by revamping SMN. On the surface, in the initial livestreams, it looked good. It generated a lot of hype. And for a lot of people, it was good enough. It was certainly popular! Most played caster for a while, might still be. But when discerning players peeled back the layers, they found there wasn't much to keep them going back to it. So there's a segment of people who hope to god that things change in dawntrail, but there are also a lot of people who enjoy it as it is and think it's fine to have a caster with 2 actual casts who moves around like a rangedphys and has like 10 buttons that stay the same for 40 levels. They're fine with this because they don't play SMN extensively; they just play it once a month and so the formula doesn't feel bad for them. When SMN mains air their grievances with how shallow their favorite job has become, it's these people who tell those old SMN mains to just play a different job.

    Same with DT. It was very popular! Won some awards. Got good scores from review writers. And to be sure, we got a whole lot of new stuff and they tried some bold things. We saw an end to the 10 year story. We got our own private island. We got revamped 4man content in the form of variant/criterion. But most of it was pretty shallow or lacked any incentive to go and do it more than once (if that). For some people, one-and-done content is perfectly fine and they feel great about spending 15 a month on a few hours of content once every 4 months, but for the people who aren't fine with that, they're submitting feedback and hoping to god that things change in dawntrail.

    In that vein, I wouldn't say EW feels unfinished. I'd say it feels rushed and very shallow. There are some people who will deny this forever, but I really think pulling staff members to work on XVI had an impact on EW's post-game content. For example, recently Yoshi admitted that CBU3 had some "young guys" (I take it to mean they were new/relatively inexperienced) designing the Myths of the Realm alliance raid, and ... well, it shows! I mean, some of the setpieces/aesthetics are great, but mechanically it feels like it was made by someone who didn't have a decade of encounter-design experience backing them up. In the past, alliance raids were a cool way to explore new/grand concepts in a silly environment where the stakes were fairly low. We sort of saw them pushing the envelope in Aglaia, where you fight on a giant hand and there are mechanics utilizing that setpiece to fun effect, but we quickly went back to the big-square-arena setup with mechanics that felt like dumbed down normal raid mechs. Where's the person who designed TG Cid? Or the person who designed Diabolos Hollow? Or the person who designed that second fight in Rabanastre that still holds up and sometimes turns people into paste? Why weren't these people supervising the "young guys" as they designed myths of the realm? Were those people pulled to help with XVI? Or maybe they don't work with CBU3 anymore? It's a mystery. But it's just one area where the rushed/superficial element immediately comes to mind. It looks great on the surface, but after you do it once, it's not something you're itching to go back and do. It's the same with most jobs. What'd they do for dawntrail? In the best case scenario, your job got a couple of new skills that you hit every 2 minutes, and maybe a new trait. In the worst case, your job was totally revamped and no longer resembles the thing you once enjoyed. Either way, everyone falls into the shallow 2 minute meta and feels like an iteration of some other job in the same role. The devs said this was done because of feedback and to make the game easier for them to balance, but it created something that's boring as hell after you figure it out because it's so shallow. Everyone just does their own thing until the 2 minute egg timer buzzes; then you press a buff and use all your stored up resources during that time period. Every class wants to be able to do this to play optimally, and it's boring. It's repetitive. It's superficial. And it feels like they did it without thinking about how boring and superficial it would be. For people who don't play this game often, none of this matters much; but for people who really really enjoy playing this game and want things to do and reasons to do it and jobs that feel fun to play over and over, EW was kind of awful.

    I'm tired of writing. Basically EW is just new-SMN. It's "good enough" for most people so we'll probably see more of it in the future, but for people who want to enjoy it extensively it's boring and shallow and it hints that the people on staff were either phoning it in, were splitting their attention, or were all hella new and lacking guidance from people who had decades of experience to draw upon. If anyone actually reads this who can affect change, here's a cool concept taken from another mmo: if your jobs are fundamentally enjoyable, your content can actually get away with being boring. But you can't have boring jobs AND boring content.
    (13)
    Last edited by Avoidy; 12-24-2023 at 06:53 AM.
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

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