




Most stuff that is added to game requires a patch if you want to be technical about it, though I dont really recall there being a major patch 5 days ago when the emote "Joyous Leaping" was introduced. Does the Christmas event count as patch?
Patch 6.51 was released on October 31st, I think? Since then we've had:
November 20 - Emote: Eat Pizza, and Pepperoni Pizza Set
December 15 - Authentic Illuminated Tree, Mount: Starlight Steed (Single Character), and Emote: Joyous Leaping
Skimming through the news tracker on the Lodestone, most major patches usually have at least 1 update afterwards for optional items, but thats not really at the same time as a patch is released. Maybe I'll try to make a timeline sometime for when optional items get added and when patches come out.
The items are added in with major patches, and then released on the Mogstation later.
It's been this way since the cash shop released in late 2014.




When it comes to event items and the like, they add the item during the main patch and then they just turn it on later.Most stuff that is added to game requires a patch if you want to be technical about it, though I dont really recall there being a major patch 5 days ago when the emote "Joyous Leaping" was introduced. Does the Christmas event count as patch?
Patch 6.51 was released on October 31st, I think? Since then we've had:
November 20 - Emote: Eat Pizza, and Pepperoni Pizza Set
December 15 - Authentic Illuminated Tree, Mount: Starlight Steed (Single Character), and Emote: Joyous Leaping
Skimming through the news tracker on the Lodestone, most major patches usually have at least 1 update afterwards for optional items, but thats not really at the same time as a patch is released. Maybe I'll try to make a timeline sometime for when optional items get added and when patches come out.
Yeah, I said that too. Is it really "added" to the game if they make it available weeks later, though? I'd say no. The cash shop itself does get updated at least as much as, if not more often than, the main game. Not saying it gets more stuff than a patch has, just that it gets updated more.
Yes, they are really "added" to the game.
You can get to level 89 quests by leveling up. Your access to that content is restricted by your level, which you can increase at your leisure.
Cash shop items that are not released cannot be accessed in any way possible until it is added to the cash shop weeks later.
Completely different.
I agree though, its just about semantics which I guess you wanted to add to. In the end, the cash shop gets updated more frequently, and the items released weeks after a patch.


Except we cant do that, nothing about the cash shop changes except the addition of new items, meanwhile content which is what we play this game for is a single pump and dump scheme designed for nothing more than a single day or weeks worth of entertainment. Why not continue investing and developing the things we already have instead of purposely designing things to be forgotten about the week after patch release. Again it's hard to really be excited about much of anything when we all know in a few days, maybe even a few weeks if we're lucky, the content being released is just going to be dead and forgotten.I wouldn't want the variant dungeons to be artificially drawn out by having to grind them further for loot. They were enjoyable as one-shot content but I absolutely do not want to be made to do it additional times beyond that.
And again, you are comparing the entire ongoing existence of the cash shop to the not-ongoing, one-patch existence of a single piece of content.
The thing to compare to the cash shop as a whole is in-game rewards as a whole, which continues to introduce new items at a higher rate than the shop.






Because they do keep investing and developing the game as a whole by adding new content with new prizes, rather than adding new prizes to the exact same content.Why not continue investing and developing the things we already have instead of purposely designing things to be forgotten about the week after patch release. Again it's hard to really be excited about much of anything when we all know in a few days, maybe even a few weeks if we're lucky, the content being released is just going to be dead and forgotten.
They are continuing to invest in the concept of variant dungeons, but there is no more to be done with the individual dungeons. They can't keep building on the single dungeon or keep adding new prizes to every old piece of content instead of connecting it to new content.
If "nothing about the cash shop changes except the addition of new items", then nothing about the game changes except the addition of new items and content.
What are you actually envisaging they should do when you say they should "invest in what we already have" instead of developing new things?


Ehhh... a lot of the exclusive mogstation outfits are actually pretty terrible, some of the best stuff came from seasonal or special events/giveaways. Currently retainers are still my sole issue with mog, genuinely believe the general player base deserves another free retainer by now...
Where's my blu mage mount
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