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  1. #21
    Player
    CidHeiral's Avatar
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    Dec 2021
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    1,579
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by VerdeLuck View Post
    Welcome to MMO communities where QoL is seen as dumbing down the game and rewarding bad players.
    There's a difference between a reasonable quality of life request and just being lazy/irresponsible.

    Quote Originally Posted by VerdeLuck View Post
    Every EX having a unique totem, 6+ tokens per raid tier, every alliance raid having its own token, every variant dungeon having its own tokens, criterion having its own tokens, there is a huge amount of tokens in this game that clog up your inventory if you have them in progress, just from battle content alone. And then there's dozens of relic step items you get uneven amounts of, needing multiple types of bait for fishing, there is a ton of items there that will clog up your inventory space. I can't remember a time when I didn't have at least 3/4 of my inventory full.
    Use the tokens or get rid of them. Buy the bait you need when you need it then dump it when you don't. Your complaints sound like the typical hoarder mentality.

    Quote Originally Posted by Tahbitha View Post
    (raises hand)
    Post the inventory, fam. I would actually love to see a legitimate inventory space complaint.
    (2)

  2. #22
    Player
    VerdeLuck's Avatar
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    Jan 2022
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    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by UkcsAlias View Post
    The solution here is not a currency tab, as that requires constant availability. It requires a better storage location for players that doesnt disrupt the regular inventory. And in most cases a retainer can easily manage that. Each retainer has 175 slots. Far more than you normaly need to store tokens.

    But what i would like is a dedicated place for certain items (not just general slots like retainers).

    A tacklebox is highly desired, and lets say we allow 10 baits to be stored in that, even if we sometimes need to switch them around, its 10 slots passively available. Just like crystals are only relevant when crafting, yet always there. Fishing is anoying because of baits taking inventory space. That the tacklebox remains limited is not a problem. I dont see any point storing more than 10 anyway (5 would actualy not be enough due to ocean fishing taking 3 by default, and some tackles needing adjustment towards other requirements)

    For tokens we could even have like 5 slots in your inventory available. And maybe a special npc to store a bulk of like 50 tokens. And again, require players to do inventory management in that. It prevents the need from having all tokens always available. And yes, this means that if you want to buy an item, you need to talk to an npc to take them out before buying. Might be anoying, but should have lower server load, and beats retainers.

    Not all slots that you add need to be versatile or always available. If that is what you want you have to buy more retainers.
    I cannot over emphasize how dumb this solution is. Trying to insinuate that adding a few small integer style data types onto everyone's character data to handle common totems and tokens is somehow a worse solution than coding entirely new systems to hold a small number of items inside another item is so weird.
    It's like you're trying to work backwards to find a solution that explicitly doesn't free up inventory space. Inventory management is not a skill, it's not gameplay, it's an annoyance and there is a severe bloat of items in this game that just exist to take up space until you use them.

    I am not paying two dollars extra per month because some luddites are afraid of quality of life fixes to the game and think it's "rewarding lazy players" to improve the game.


    I even did the math, they need to represent 0-999, which is 10 digits of binary and easily represented by a SmallInt data type in SQL with a lot of extra room. This is 2 bytes. Every item in OPs list is 35 items if you break it up. This is 70 bytes total.
    We're really going to have an argument about how moving 70 bytes of inventory bloat from the inventory to a currency tab is some incompletable task, or is going to dumb down the game somehow? Oh my god come on.
    (3)
    Last edited by VerdeLuck; 12-22-2023 at 12:11 AM.

  3. #23
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by VerdeLuck View Post
    I cannot over emphasize how dumb this solution is. Trying to insinuate that adding a few small ingeter style data types onto everyone's character data to handle common totems and tokens is somehow a worse solution than coding entirely new systems to hold a small number of items inside another item is so weird.
    It's like you're trying to work backwards to find a solution that explicitly doesn't free up inventory space. Inventory management is not a skill, it's not gameplay, it's an annoyance and there is a severe bloat of items in this game that just exist to take up space until you use them.

    I am not paying two dollars extra per month because some luddites are afraid of quality of life fixes to the game and think it's "rewarding lazy players" to improve the game.
    You're not being asked to pay an extra $2 a month. All that's being suggested is that you do what most players already do - get rid of the items in their inventory they're not using so they have more room.

    Considering how antiquated some of SE's game code appears to be, I don't think it's a good idea to assume that adding the token items to the currency menu is as simple as you believe. Even if we use some of them similar to how we use currencies, they're Miscellany/Other and not Currency. Some aren't even used like Currency. Most of what the OP listed isn't. Those are behave more like quest key items (or truly are). Something could easily break in the game code if SE tried to change them from their current item type to Currency.

    I think you'll find that most game developers consider inventory management gameplay since the player has to make a decision about what is important to keep and what isn't. Some might find it annoying and poor gameplay but it doesn't stop it from being gameplay. I agree that there's some awkward item bloat but that's a consequence of players wanting new things.

    Maybe SE can add them to Currency in the future. Maybe they can't. The request to move certain items to Currency has once again been made.

    Now, what are you going to do to solve your current inventory problems? What SE does several months or years from now will not help you today.
    (1)

  4. #24
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by VerdeLuck View Post
    I cannot over emphasize how dumb this solution is. Trying to insinuate that adding a few small integer style data types onto everyone's character data to handle common totems and tokens is somehow a worse solution than coding entirely new systems to hold a small number of items inside another item is so weird.
    It's like you're trying to work backwards to find a solution that explicitly doesn't free up inventory space. Inventory management is not a skill, it's not gameplay, it's an annoyance and there is a severe bloat of items in this game that just exist to take up space until you use them.

    I am not paying two dollars extra per month because some luddites are afraid of quality of life fixes to the game and think it's "rewarding lazy players" to improve the game.


    I even did the math, they need to represent 0-999, which is 10 digits of binary and easily represented by a SmallInt data type in SQL with a lot of extra room. This is 2 bytes. Every item in OPs list is 35 items if you break it up. This is 70 bytes total.
    We're really going to have an argument about how moving 70 bytes of inventory bloat from the inventory to a currency tab is some incompletable task, or is going to dumb down the game somehow? Oh my god come on.
    Oh my god you unironically used "luddites" and wrote a post so long that in the same amount of time you could've just exchanged your clogged inv(s) for seals.
    Inventory management is a thing in MMOs. It has always been a thing.
    I don't know anyone who pays for a retainer to hoard stuff. The only time I see people pay is to sell more on the MB at once; typically crafter/gatherer mains.
    Of all the issues in the game right now "inventory" is not one of them when you have an armourie, a glam chest, a chocobo saddle bag, two retainers and your main inventory, weapons chest AND a key item inventory. We have so much space compared to nearly any other game on the market even compared to non-MMOs so let's settle down here.
    (3)
    Last edited by Denji; 12-22-2023 at 04:18 AM.

  5. #25
    Player
    VerdeLuck's Avatar
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    Jan 2022
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    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jojoya View Post
    I think you'll find that most game developers consider inventory management [to be] gameplay
    I changed my mind, this is now the worst post in the thread.
    Having unwieldy ui and inventory systems is not gameplay. Resisting QoL suggestions and labeling people lazy for wanting improvements in the system is silly. It just makes no sense other than to just resist any and all changes to the game.
    You have nothing to add to this conversation other than "if you don't think you have enough inventory space you're lazy/a hoarder" and "it would be hard to implement any qol fixes".

    I should just refer back to my first post where I called it. MMO players and communities will dig in their heels and resist any and all change just for the sake of resisting change.
    (4)
    Last edited by VerdeLuck; 12-22-2023 at 04:34 AM.

  6. #26
    Player
    KenZentra's Avatar
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    Jul 2020
    Posts
    116
    Character
    Ken Entheria
    World
    Goblin
    Main Class
    Botanist Lv 90
    In a survival horror game, inventory management is part of gameplay because if you lug around several thousand things, its not really about survival and having access to so many items such as first aids often gets rid of any horror also. Inventory management forces the player to make tough decisions, such as deciding between grabbing a healing item, but having to leave behind ammo, or not having room to pick up more ammo later. When getting a key item might mean that for the time being they cannot carry as many supplies, making the game harder for a time.

    In MMOs, the only game that comes to mind in which inventory management is an important part of gameplay is Runescape, since bringing food is one of the only ways to effectively heal yourself during combat. If you could bring even 5 more inventory slots of food would mean you have more effective HP, making encounters much more manageable or time spent farming much longer, so changes in inventory for that game comes with HUGE consequences for the rest of the game.

    In FFXIV, the inventory management "gameplay" you are asking to keep is running to a retainer in a city, dropping special currency off or destroying it. That is not engaging gameplay, hell I'd even argue its not gameplay at all. You can't trade them, you can't sell them to a vendor, they just sit in your inventory until you have enough to actually use them. They are exactly the same as older Beast Tribe currency, the only difference is where you get them and thats hardly a reason to keep them in your inventory. They did it for Beast Tribe stuff, it makes no sense to not do the same with totems and the such. Anyone against it on the basis of a "Inventory management gameplay experience" should go crumple up paper into balls and throw them in the trash for a few hours if it means so much to them.
    (3)

  7. #27
    Player
    Jojoya's Avatar
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    Feb 2018
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    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by VerdeLuck View Post
    I changed my mind, this is now the worst post in the thread.
    Having unwieldy ui and inventory systems is not gameplay. Resisting QoL suggestions and labeling people lazy for wanting improvements in the system is silly. It just makes no sense other than to just resist any and all changes to the game.
    You have nothing to add to this conversation other than "if you don't think you have enough inventory space you're lazy/a hoarder" and "it would be hard to implement any qol fixes".

    I should just refer back to my first post where I called it. MMO players and communities will dig in their heels and resist any and all change just for the sake of resisting change.
    You're really twisting what others are trying to tell you.

    I don't have any problems with the change if the developers are willing and able to make the change. But I'm a pragmatist. What seems no-brain easy to the armchair game developer may not be no-brain easy when you're the real game developer. Rather than dreaming of what things might be like, I prefer to focus on working with what things currently are.

    Whether or not you like it, inventory management has been a staple of game play in RPGs. You must choose what to keep and what to get rid of. I have yet to play any RPG that did not include a need to manage inventory on a regular basis. Some games do a better job of making it somewhat interesting. Others don't.

    Your feedback might lead to change some time in the not-soon future so part of what is currently managed in inventory may become a currency you can forget exists.

    That does not help you now. What are you and others with inventory problems going to do about them now?

    Quote Originally Posted by KenZentra View Post
    That is not engaging gameplay, hell I'd even argue its not gameplay at all. You can't trade them, you can't sell them to a vendor, they just sit in your inventory until you have enough to actually use them.
    I'm not claiming that it is engaging gameplay. Any sort of decision making while you are playing a game that will affect what happens while you're playing, no matter how simple or uninteresting, is a form of gameplay. You don't get to decide it's not gameplay because you personally don't enjoy it.

    You even contradict yourself here, first saying the items can't be traded or sold then pointing out they can be turned in/traded for other items when you've collected enough.

    So you have a decision to make - collect those items for future use knowing that they will take up space in your inventory. Or focus on collecting what you need now so you can trade/turn in sooner to clear your inventory. Or discard the items now because you need the inventory space for other items. Or don't collect the items now at all so you don't have to worry about deciding what to do with them.

    ****************************************************************************************

    Hoarding disorder is an ongoing difficulty throwing away or parting with possessions because you believe that you need to save them.
    Honestly. Why are any of you so resistant to discarding items that can be easily obtained when you have an actual use for them?

    If you're not going to be using them then there's no reason to have them as currency either.

    By getting rid of what you're not using, it gives content replay value if you do need those items later. It also gives you more inventory space for the things that you do want.
    (1)
    Last edited by Jojoya; 12-22-2023 at 09:15 AM.

  8. #28
    Player
    AmiableApkallu's Avatar
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    Nov 2021
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    1,139
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    I don't have particularly deep gaming experience to draw upon, but whenever I hear, "inventory management should be a thing," I think in terms of, "what could my party actually carry everywhere?" The last game I played where the in-game answer was even close to "realistic" was Secret of Mana.

    If SE wants to give the WoL even more inventory space, whatever that mechanism might be, I say, go for it. The WoL is already carrying around a ridiculous amount items.

    In the meantime, I'm perfectly capable of deciding how valuable any particular item is and discarding it if I think there's something more valuable that the inventory slot could be occupied by.
    (0)

  9. #29
    Player
    Iscah's Avatar
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    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by KenZentra View Post
    They are exactly the same as older Beast Tribe currency, the only difference is where you get them
    There is a functional difference in how you get them, though. Tribal currencies are automatically paid to you on completion of a quest, but raid tokens are loot that you have to roll for. We have no instances of being able to roll for currency, so the tokens might need to be inventory items for that purpose.
    (0)

  10. #30
    Player
    CidHeiral's Avatar
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    Dec 2021
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    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by VerdeLuck View Post
    If all you get out of my post is that I'm incompetent and lazy then I think we need to get you some english lessons, your reading comprehension is not up to snuff.
    Oh I understand perfectly fine what you're trying to spin the issue as. The truth however is what you've already been told by everyone else in this thread.
    (3)

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