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  1. #11
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by ty_taurus View Post
    I hate limited jobs. It's such a waste of job design potential to quarantine BLU into the barren wasteland that is BLU content. I get that there are some people who like BLU, but I guarantee you if we made something else instead, we could have very similar content without sacrificing BLU or BST for that matter.

    And you know, I think this limited line of thinking where jobs like BLU, BST, and PUP can't be made into real jobs because they're too gimmicky is ridiculously narrow-minded. There are countless ways you could reimagine those jobs or others that works within the confines of FFXIV's combat system, and we know this because RDM is a real job. If RDM was designed like a traditional RDM from past titles, it would be game-breaking, and yet strangely it isn't because being creative with its gameplay allowed the design team to create something that feels respectful to the identity of classic RDM while still working within FFXIV's combat system.

    Something I've said before was that BST could very easily have been designed using Rinoa as a source of inspiration as a physical ranged DPS. In Dissidia, she's half BST half Sorceress, but if you took the BST half of her kit and expanded upon that, you could have something both creative and effective within FFXIV. No reason to condemn the job to an empty corner with barely any content just because the Pokemon aspect of specifically FFXI's BST doesn't work in FFXIV's design model.
    Definitely how I felt at release of blue. I mean I'm still annoyed that blue is limited, but at least it has more cool stuff now (though I also 'still' think that it could be better if it HAD to be limited). Personally I am more fine with the idea that they go all out and make advanced jobs (limited & normal married together) where they just get extra content (which might be a serious of character / world building mini-games, or it might be an entire solo mechanic). This game is multi-class, it's fine .. imo, if a class has more content. Just play it. Suggest advanced content for your own if you want it.

    So Beastmaster would be advanced, puppetmaster, morpher, etc. Extra content cause it made sense and felt cool. Normal and 'extra'. Like how Druid gets their forms and all roles because Blizzard thought it would be cool, or Hunter get's a whole catch animals mechanic, adding extra cause it'd be cool (but not forcing it into corner called limited). Definitely my take away if they make generic beastmaster skills under the limited system would be "wow WoW does that and it doesn't cost you a whole normal job.... /slow clap SE" (bit cruel but would definitely be my feeling).

    I "hope" they learned their lesson from release of BLU and since BLU isn't as bad as it was, I'm not in complete dread, but I am definitely not looking forward to their next limited. If they announced a job first limited, and then advanced I'd be okay with that cadence (especially if it meant we got three jobs an expansion). But yeah anyways, while I'm not in complete gamer rage (first world issue) I am not 'in love' with limited either.

    Though I did feel I suggested two limited ideas with low 'idea' cost and could justify their existence. That being Magitek Operator (Armored Core, G-Warrior, Gundom, Xenogears), where you pilot a mech that you built, and the other being Onion Knight which is a legendary drop it and forget it meme job, but certainly could be interesting limited if it became more like a blank slate for you. The Demiurge off shoot was simply because FFXI had a monster morpher like mechanic and people keep asking for that here as a limited job, and MAN do I really want a morpher that isn't limited lol. So its your 'here have your bone, but please dont ruin transformation on me' (and if it was done well under 'advanced', win win for me).

    On the other hand sure maybe spending resources on them when it could have been something else would have been better, but I don't really like feel like I know what they can and can't do with resources. If you asked me more interesting jobs or a great limited job, I'd say "work on the normal jobs". But I worry if we act too much like we know their resources, when we don't, it taints potentials (up or downwards).
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    Last edited by Shougun; 12-19-2023 at 10:28 AM.