I hate limited jobs. It's such a waste of job design potential to quarantine BLU into the barren wasteland that is BLU content. I get that there are some people who like BLU, but I guarantee you if we made something else instead, we could have very similar content without sacrificing BLU or BST for that matter.

And you know, I think this limited line of thinking where jobs like BLU, BST, and PUP can't be made into real jobs because they're too gimmicky is ridiculously narrow-minded. There are countless ways you could reimagine those jobs or others that works within the confines of FFXIV's combat system, and we know this because RDM is a real job. If RDM was designed like a traditional RDM from past titles, it would be game-breaking, and yet strangely it isn't because being creative with its gameplay allowed the design team to create something that feels respectful to the identity of classic RDM while still working within FFXIV's combat system.

Something I've said before was that BST could very easily have been designed using Rinoa as a source of inspiration as a physical ranged DPS. In Dissidia, she's half BST half Sorceress, but if you took the BST half of her kit and expanded upon that, you could have something both creative and effective within FFXIV. No reason to condemn the job to an empty corner with barely any content just because the Pokemon aspect of specifically FFXI's BST doesn't work in FFXIV's design model.