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  1. #17
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Enfarious View Post
    And aren't these types of things just TP in reverse, ok so I don't have to hit anything to get it built up I just have to wait...wait I have to wait for TP to build too, so let's replace waiting for HP/MP/TP with waiting for stamina/runes/combo points.
    Come on if your just gonna suggest systems that are essentialy what we already have with a different look and name then ask them to change the way it looks and what it's called.
    The function of the "runes" is the exact same as MP(1rune = 100MP, cure costs1rune/100mp), Combo points are TP(I land 5 hits get a combo point == 1000 TP, 1 combo point can do tier 1 WSs = 1000TP for tier 1 WSs) ...
    If you change how TP works, you're changing the class itself. I admit that many proposed systems will be similar to TP. Although the systems will be fundamentally similar, they will work in vastly different ways.

    First of all, I think we do need variations in TP. It makes classes unique. Right now the biggest problem is that every class sort of falls into this same pattern of "BUILD TP THEN USE MOVE." There isn't a lot of character to that. Modifying TP systems, presenting them differently, or even renaming them gives classes an identity. For instance, Warriors should start with max TP and have to mediate their TP usage during battle. This would give warriors great opportunities to do burst damage and identify them as sources of great burst output.

    Class individuality would also help mitigate the problems with class stacking on certain fights. If you need burst providers for only a PORTION of the fight, that means it would be beneficial to have a warrior or a black mage along with you. However if you stack black mages, you're more likely to have a harder time on the fight due to MP usage. Although this creates challenging requirements, it wouldn't be insurmountable and would encourage the use of a wide range of classes/jobs.

    Presentation is everything. I understand that quest grinding is still grinding: but it makes me more willing to continue a journey because it creates a progression arc/goal that motivates me to continue. Flat out grinding on something does not motivate me, and actually demotivates me. Renaming or presenting TP systems in a different view is the same concept: it creates a presentation for a class that makes it unique and allows something for players to really latch onto.

    Truthfully, I think a lot of these posts really come down to the fact we have so few skills to use that are truly unique.
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    Last edited by Tibian; 04-14-2012 at 06:20 AM.