
Originally Posted by
Enfarious
They had these in the begining. Mostly Elementally charged WSs, it was good, but people whined or something and they went away.
Agree, but mages can melee and set cross class ws's, not to mention that like the above mages once had WSs all their own. Maybe instead of scratching TP they just get back some skills that use it instead of MP.
Mages gain TP the same way as everyone else, by dealing dmg, some of us remember that trait in XI, you get back TP based on dmg dealt.
Stamina becomes a balance issue very fast, if it recharges to quickly people just spam the most dmging ability available(not unlike class stacking), too slow people can't do enough.
Personally I think the TP system works well, and except that it was sometimes a tad slow in XI it worked there too, isn't this kind of one of those "if it ai'nt broke, then don't try to fix it spots".
Focus on the things that are actually broken for complete overhaul, make this a thread that's more "Hey could we also have?"
And aren't these types of things just TP in reverse, ok so I don't have to hit anything to get it built up I just have to wait...wait I have to wait for TP to build too, so let's replace waiting for HP/MP/TP with waiting for stamina/runes/combo points.
Come on if your just gonna suggest systems that are essentialy what we already have with a different look and name then ask them to change the way it looks and what it's called.
The function of the "runes" is the exact same as MP(1rune = 100MP, cure costs1rune/100mp), Combo points are TP(I land 5 hits get a combo point == 1000 TP, 1 combo point can do tier 1 WSs = 1000TP for tier 1 WSs) ...