Quote Originally Posted by Shurrikhan View Post
Why dynamically weight to force Cards you may not want in the moment, when you could just use Seals to entice finding a good place to use them at least once per 90s, and get back AST personal output for your troubles (whereas dynamic weights have no such feature)?
My personal (and perhaps spicy) take is that Seals go against what I think the cards should represent. If I can get some value from dumping cards that don't fit my exact criteria into seals then IMO that defeats the purpose of the system. I'd argue that even Royal Road is kind of a stretch of what's acceptable tbh. The beauty of HW's card play was that I had to build plans on the fly to adapt to what RNGesus handed down to me and it was immensely satisfying when I found uses for sequences that would otherwise be considered bad pulls (Eg Bole on the Warrior during A12S final adds to allow them to stay out of tank stance and save CDs).

Weighting RNG is purely there to stop variance making or breaking runs ala what we've sometimes seen with Crit variance during prog in some tiers.

Quote Originally Posted by IceBlueNinja View Post
GCD Cards? The way people hate gcd heals already(not saying I do or dont have problems with gcd heals) I really do not think this is a good idea sorry. Anyways as I will say in any post related to ast cards, just give back stormblood ast card kit and those who do not the complexity of stormblood ast then just play whm.
At the risk of sounding brutally rough here, I don't think you understand what you're saying and the reasoning behind it.

It's not about hating GCD heals, it's about hating wasted GCDs. Cure 1 is a GCD heal, spamming it on a tank needlessly in a dungeon is a waste of time, thus it gets hate. Afflatus Rapture is a GCD heal, spamming it on a tank needlessly in a dungeon ISN'T a waste of time because you get something back for it, thus it doesn't get hate. There's a big difference.

I can't speak for everyone and all the other suggestions out there, but in my eyes at least, the whole point of enabling an AST to spend GCDs on upping their card game (Remember, my suggestion is to keep Draw initially function as an oGCD until you are out of charges) is to provide an alternative to mashing nukes that isn't a literal waste of time most of the time.