My personal (and perhaps spicy) take is that Seals go against what I think the cards should represent. If I can get some value from dumping cards that don't fit my exact criteria into seals then IMO that defeats the purpose of the system. I'd argue that even Royal Road is kind of a stretch of what's acceptable tbh. The beauty of HW's card play was that I had to build plans on the fly to adapt to what RNGesus handed down to me and it was immensely satisfying when I found uses for sequences that would otherwise be considered bad pulls (Eg Bole on the Warrior during A12S final adds to allow them to stay out of tank stance and save CDs).
Weighting RNG is purely there to stop variance making or breaking runs ala what we've sometimes seen with Crit variance during prog in some tiers.
At the risk of sounding brutally rough here, I don't think you understand what you're saying and the reasoning behind it.
It's not about hating GCD heals, it's about hating wasted GCDs. Cure 1 is a GCD heal, spamming it on a tank needlessly in a dungeon is a waste of time, thus it gets hate. Afflatus Rapture is a GCD heal, spamming it on a tank needlessly in a dungeon ISN'T a waste of time because you get something back for it, thus it doesn't get hate. There's a big difference.
I can't speak for everyone and all the other suggestions out there, but in my eyes at least, the whole point of enabling an AST to spend GCDs on upping their card game (Remember, my suggestion is to keep Draw initially function as an oGCD until you are out of charges) is to provide an alternative to mashing nukes that isn't a literal waste of time most of the time.



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