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  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sebazy View Post
    It's probably my pretty dated perspective on AST skewing my view tbh. I played AST a *LOT* in HW and loved it post 3.2. I had a pretty brief fling with it in early SB but couldn't get past how clunky Draw/Play/Undraw felt.
    HW was identical to SB, except in that you didn't have to use your mouse to click off cards that would otherwise waste your loaded RR (and you were no longer punished for holding a card --for up to 30s-- if I recall that part correctly, as I'm pretty sure that's why they split them in the first place).

    Well, that and, if you really needed an emergency heal or the DPS in your party were truly, truly awful, you could then just sac a card for a spare oGCD heal or a new oGCD direct attack. And Spread's CD was made less obnoxious. And you got Sleeve Draw.

    SB AST was just... better/smoother/more fleshed out HW AST.

    I can defo agree with the difficulties of RR though, you're absolutely right that old cards without RR would be overly simplistic and IMO spending GCDs to single target buff the group for a burst window probably isn't going to feel all that great. The old cards were great not so much because of the cards themselves, but because of how not only Spread and RR worked, but also the interactions with time extensions and other AST buffs such as Shroud and Regens.
    I never really felt like the "synergies" there were anything more than a reward for pacing that obliged an AoE Balance (or Arrow, at worst) per CelOpp, since anything else was a waste of a mass-duration-extension.

    I'd have preferred that Expand doubled the potency and duration, both, of the given card, before splitting it among self and all allies, with CelOpp then extending the Card effects by a portion of their granted duration. Else, it ends up being just one more thing imbalancing the whole setup towards AoE damage buffs, since mitigation tends to complete its use too soon and 10s more to 8 people will be worth so much more than to 1 person.

    That does make me think though, what about the idea of having Seals grant a targetable 'totem' that we can place and AoE cards off? I'd much rather get that than a minuscule buff tbh.
    I'm not perfectly sure what you mean by this.

    But, what from what I can imagine... Wouldn't that just be a CD that we save our cards for to burn as many charges we have on its CD, and --by being damage, which is wasted on none (instead of MP, mitigation, etc., which are wasted on all but 1 or 2 people each)--- further favor just plain damage?

    At that point you may as well again just have a Divination accepting 1 to 3 built gauge-thingies from which you get AoE effects based on Cards used earlier.
    (0)

  2. #22
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    HW was identical to SB, except in that you didn't have to use your mouse to click off cards that would otherwise waste your loaded RR
    Was it Shadowbringers that split Draw and Play into 2 separate keys? I could be misremembering the timeline!

    Quote Originally Posted by Shurrikhan View Post
    I never really felt like the "synergies" there were anything more than a reward for pacing that obliged an AoE Balance (or Arrow, at worst) per CelOpp, since anything else was a waste of a mass-duration-extension.
    Getting extra ticks out of Shroud and multiple sources of regen as well as a spread balance was a huge pay off in fights like A6S and A12S. I guess it's fair to say it diminished in importance as AST's power gradually went up through HW.

    Quote Originally Posted by Shurrikhan View Post
    I'm not perfectly sure what you mean by this.
    Remember using the fairy to spread adlo if you couldn't use yourself as the spread target and the warrior wasn't convenient? Basically that.

    It's not perfect, but I'd take something like that over a dull as dishwater self only 5% buff anyday.

    Coming up with novel ideas that tick both the 'Is actually worth using' and 'isn't just more damage' boxes is tough!
    (1)

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