Why dynamically weight to force Cards you may not want in the moment, when you could just use Seals to entice finding a good place to use them at least once per 90s, and get back AST personal output for your troubles (whereas dynamic weights have no such feature)?My head cannon was always to pair it with the Stormblood era cards so it really would be a huge RNG fest. You could pull a bunch of boles and ewers or you could end up with a bunch of back to back aoe balances.
The balance issues could be managed a little by using RNG weighting, effectively giving each card a pity of sorts. A streak of good cards would leave your odds looking pretty rough for a bit and on the flip side, a run of awful cards could give you a behind the scenes boost for the good stuff.
IMO to actually be viable though, I think it would need to be paired with a shift back towards Sudo’s school of thought regarding DPS checks where the overall damage requirement isn’t actually that high, it’s little burst mechanics and specific phases or adds where stuff gets ramped up to 11.
Even if overall it’s a bit of a trap in general play, I think it’d be worthwhile trade if only to finally give us a healer that isn’t obligated to spam nukes to actually contribute in mainstream casual content.
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