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  1. #35
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,107
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ArianeEwah View Post
    I would bring back dps stance - shape or form doesn't really matter to me.
    I can see DPS/Tank stances working if.
    1. The DPS gain isn't massive, The Dps gain in reality shouldn't be the deciding factor if you can clear or not.
    2. The defensive value you have in DPS mode is equivalent of that of a Melee DPS, it would also need to be hard to gain aggro in a DPS stance compared to a Tanking stance (I don't think we need hard aggro management back), Maybe even lockout certain defensives, I can see OT keeping utility skills for other targets as that makes them more of a supportive DPS aswell. (Also if some level of aggro management was to be in game it needs to remain a solely tanking mech it shouldn't be down to other jobs).
    3. In general Defensive stance would be Aimed at MT, while the OT would be aimed at being in Offensive stance, theirs likely a lot of opportunities where a MT can switch into DPS stance but that would need fight knowing the fight, Also there should be swaps and instances where the designated OT has to either become the MT, or share a buster in tanking stance.


    What I'd want is tanks to actually play differently inside DPS stances, through certain skills maybe costing less, certain defensive buttons would switch over to offensive buttons, something like a OT DRK getting haste buff ect.

    The Idea certainly is interesting to me to say the least, I don't think we will ever see it, as whatever's easier to design, is usually the default option for FF14, I don't even think tank stances would be that complicated in low level content as most new players can default into Defensive stance in dungeons ect. (I know this was different, offensive stances were more expected in ARR, HW, SB but again I think those stances were very flawed as it let tanks properly tank even if they took lots of damage, inside of offensive stances).

    I'm sure theirs flaws in the design to be fair, I think the current system would be fine, if tanks had more of a rotation, more interesting tools and mitigations actually felt more important and diverse. My main issue is just how bland tanking is currently, not to say I don't think the current system of tanking can work, It just feels like tanks and healers get the lazy easy solution and get ignored for the most part, because the games focused on DPSing mostly, so it seems the best approach is to make mitigation, healing ect. Free with little drawbacks, for the most part I barely feel like a tank I just feel like a boring DPS now who barely needs to manage any defensives.
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    Last edited by Rithy255; 12-12-2023 at 02:33 AM.