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  1. #11
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    for me
    its low blow and its CD resets
    (2)

  2. #12
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Porc skills that only activate when you're getting hit. (Shield Swipe, Low Blow, etc)
    (11)

  3. #13
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    The concept of tanks having two stances was wasted potential imo. It can work in the 2 min meta as a way of doubling up effects on the same actions/skills while offering varying options. Since enmity is now an after thought OT stances can be used as a way of altering cds. WAR in 3.0-4.0 was the best example of a concept where the same actions had a different effect, dependent on stance. In 6.0+ an OT stance can be used in the same way. Using WAR and DRK as an example:

    Grit: TBN is 25% HP shield
    Darkside: TBN is five stacks of 5% HP shields

    Defiance: Equilibrium is 1200 potency cure
    Deliverance: Equilibrium is 200 potency regen for 18 secs.

    These are quick examples of offering options to the jobs instead of just stacking everything on one skill and having paragraphs of text explaining it. The OT stances will have to be on a universal 10 sec recast for all tanks and have no bearing on enmity. This would also slow the power creep of jobs hitting their "max" design similar to what DRG is experiencing right now. It's also another way of giving tanks multiple animations for a single button similar to how WAR used to work with IB and FC.
    (3)

  4. #14
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,865
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Exchange between sustain and offense, ideally through different means on each job, with a side of increased damage dealt (especially, to tanks) between predictable bursts and a tuning on those new sustain options sufficient to be of rDPS increase at least sometimes (under high damage intake, via healing GCDs spared, now that healing requirements will have been drastically increased).

    Ideally, the latter would come from removing healers Maim and Mend (+30% Healing & Damage Dealt) traits and Tanks' Tank Mastery trait and increasing healers' offensive potencies by the relative value lost atop 1-2 new offensive tools that further increase their offensive ceiling and help level out their in-practice damage given the increased number of GCD heals that'd then be required, while nerfing only what boss actions would newly become OHKOs.

    Warrior might regain Inner Beast and Steel Cyclone, for instance, available alongside Fell Cleave and Decimate so that they can choose between (A) current and maximum HP gains and, say, some Wrath (increased AP and healing-from-damage-dealt, based on damage dealt and fading linearly over time) and (B) pure damage and Abandon (increased crit chance and bonus, based on damage dealt and fading linearly over time). Dark Knight might get back Dark Arts, but perhaps instead as a follow-up action instead of reducing responsiveness, allowing it again to buff its offenses or defenses. Etc., etc.

    Since those tools are not finite (limited to strict CDs and over-time generation), their parities can be addressed in a much longer (e.g., fight-length) view, allowing for more uniqueness between how each kit pulls off that ability to exchange resources between outputs. If we build around finite tools and anything which actually pressures those tools has to be more and more homogeneously designed, as do the tools themselves, but that added bit of flexibility can do wonders to open up kits to more diversity.

    (No, we haven't even made an attempt at at-cost defensive tools being occasional rDPS gains yet. Thus far in XIV, they've always been far too undertuned to be legitimate options, acting instead only as training wheels. I'd want for them to actually be of real use instead.)

    ___________

    That said, I wouldn't want tank "stances", especially if in anything like their old GCD-consuming form, to be on more than at most 2 of those tanks. I'd be plenty happy with, say, a Wrath-/Defiance-type spender (Inner Beast, Steel Cyclone) providing a distinct benefit from Abandon-/Deliverance-type spenders (Fell Cleave, Decimate), or GNB being able to insert different types of ammo or "Draw" from different among its own (reabsorbing a bit of the emitted energy to gain access to a passive and dynamic action) or enemy attacks, etc.
    (1)
    Last edited by Shurrikhan; 10-10-2023 at 12:06 PM.

  5. #15
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,373
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Dark Passenger with the blind effect.
    (3)

  6. #16
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Unchained


    /10chars
    (1)
    The price of solving everything is everything.
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  7. #17
    Player
    Reimmi's Avatar
    Join Date
    Mar 2018
    Posts
    1,324
    Character
    Nia Niyah
    World
    Hyperion
    Main Class
    Dancer Lv 100
    Revive on paladins sounds really cool
    i'd give warriors stances back (the only tank that benefited from it i think)
    drk i'd like dark arts back (i know i might be in the minority)
    (4)

  8. #18
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,921
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Reimmi View Post
    Revive on paladins sounds really cool
    i'd give warriors stances back (the only tank that benefited from it i think)
    drk i'd like dark arts back (i know i might be in the minority)
    I dont want revive its more fun to save a failed dungeon run with clemency (aslong as ur not like clemecying solo at 50%+), also our dps would be really bad. I rather we get utility in else where

    Warrior (and all tanks) should have "stances" imo, I think it would be more fun personally.
    DRK having Dark arts or anything unique would be nice too.
    (1)

  9. #19
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    Stance dancing baby. Using your brain what it is allow or not.
    (0)

  10. #20
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Dark arts i guess, just not every 5 seconds.
    (6)

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