for me
its low blow and its CD resets
for me
its low blow and its CD resets
Porc skills that only activate when you're getting hit. (Shield Swipe, Low Blow, etc)
The concept of tanks having two stances was wasted potential imo. It can work in the 2 min meta as a way of doubling up effects on the same actions/skills while offering varying options. Since enmity is now an after thought OT stances can be used as a way of altering cds. WAR in 3.0-4.0 was the best example of a concept where the same actions had a different effect, dependent on stance. In 6.0+ an OT stance can be used in the same way. Using WAR and DRK as an example:
Grit: TBN is 25% HP shield
Darkside: TBN is five stacks of 5% HP shields
Defiance: Equilibrium is 1200 potency cure
Deliverance: Equilibrium is 200 potency regen for 18 secs.
These are quick examples of offering options to the jobs instead of just stacking everything on one skill and having paragraphs of text explaining it. The OT stances will have to be on a universal 10 sec recast for all tanks and have no bearing on enmity. This would also slow the power creep of jobs hitting their "max" design similar to what DRG is experiencing right now. It's also another way of giving tanks multiple animations for a single button similar to how WAR used to work with IB and FC.
Exchange between sustain and offense, ideally through different means on each job, with a side of increased damage dealt (especially, to tanks) between predictable bursts and a tuning on those new sustain options sufficient to be of rDPS increase at least sometimes (under high damage intake, via healing GCDs spared, now that healing requirements will have been drastically increased).
Ideally, the latter would come from removing healers Maim and Mend (+30% Healing & Damage Dealt) traits and Tanks' Tank Mastery trait and increasing healers' offensive potencies by the relative value lost atop 1-2 new offensive tools that further increase their offensive ceiling and help level out their in-practice damage given the increased number of GCD heals that'd then be required, while nerfing only what boss actions would newly become OHKOs.
Warrior might regain Inner Beast and Steel Cyclone, for instance, available alongside Fell Cleave and Decimate so that they can choose between (A) current and maximum HP gains and, say, some Wrath (increased AP and healing-from-damage-dealt, based on damage dealt and fading linearly over time) and (B) pure damage and Abandon (increased crit chance and bonus, based on damage dealt and fading linearly over time). Dark Knight might get back Dark Arts, but perhaps instead as a follow-up action instead of reducing responsiveness, allowing it again to buff its offenses or defenses. Etc., etc.
Since those tools are not finite (limited to strict CDs and over-time generation), their parities can be addressed in a much longer (e.g., fight-length) view, allowing for more uniqueness between how each kit pulls off that ability to exchange resources between outputs. If we build around finite tools and anything which actually pressures those tools has to be more and more homogeneously designed, as do the tools themselves, but that added bit of flexibility can do wonders to open up kits to more diversity.
(No, we haven't even made an attempt at at-cost defensive tools being occasional rDPS gains yet. Thus far in XIV, they've always been far too undertuned to be legitimate options, acting instead only as training wheels. I'd want for them to actually be of real use instead.)
___________
That said, I wouldn't want tank "stances", especially if in anything like their old GCD-consuming form, to be on more than at most 2 of those tanks. I'd be plenty happy with, say, a Wrath-/Defiance-type spender (Inner Beast, Steel Cyclone) providing a distinct benefit from Abandon-/Deliverance-type spenders (Fell Cleave, Decimate), or GNB being able to insert different types of ammo or "Draw" from different among its own (reabsorbing a bit of the emitted energy to gain access to a passive and dynamic action) or enemy attacks, etc.
Last edited by Shurrikhan; 10-10-2023 at 12:06 PM.
Dark Passenger with the blind effect.
Revive on paladins sounds really cool
i'd give warriors stances back (the only tank that benefited from it i think)
drk i'd like dark arts back (i know i might be in the minority)
I dont want revive its more fun to save a failed dungeon run with clemency (aslong as ur not like clemecying solo at 50%+), also our dps would be really bad. I rather we get utility in else where
Warrior (and all tanks) should have "stances" imo, I think it would be more fun personally.
DRK having Dark arts or anything unique would be nice too.
Stance dancing baby. Using your brain what it is allow or not.
Dark arts i guess, just not every 5 seconds.
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