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  1. #31
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Aggro management. Suddenly tanks and healers would have something to do. The game was built with that in mind and oh boy does it show when you remove that core aspect. Pressing AoE #1 followed by AoE #2 is below basic.
    (7)

  2. #32
    Player
    kuroashi_sanji's Avatar
    Join Date
    May 2019
    Posts
    30
    Character
    Shiroe Lelouch
    World
    Behemoth
    Main Class
    Dragoon Lv 90
    HW's Dark knight.
    (6)
    sorry for my bad english
    R.I.P DRG

  3. #33
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,916
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Payadopa View Post
    Aggro management. Suddenly tanks and healers would have something to do. The game was built with that in mind and oh boy does it show when you remove that core aspect. Pressing AoE #1 followed by AoE #2 is below basic.
    I feel like I have to guess that this aggro management that would give us something to do... is not based on the "aggro management" we used to have? Else I can't imagine how it would add anything to our plate. Back then, we did our combos and got aggro, and eventually flipped a switch off, and then continued as we are now.

    If it were something new and not so automatic, nor as simple as just maintaining a lead on an unalterable and non-decaying (Enmity) table, then I'd be all for it. I just don't think I'd notice the difference of what we had being returned beyond some added button bloat without any gameplay interest.
    (1)

  4. #34
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Payadopa View Post
    Aggro management. Suddenly tanks and healers would have something to do. The game was built with that in mind and oh boy does it show when you remove that core aspect. Pressing AoE #1 followed by AoE #2 is below basic.
    aggro management is only useful in the context of multiple targets. In single target or striking dummy bosses it loses all relevance, especially when boss autos no longer cleave despite their animation saying otherwise. Even then adds that just spawn to be burned down is redundant unless they interact with mechanics.

    Using P10S as an example, if there was an adds spawn prior to HH where you had to line up adds so when they die they create a barrier between you and the boss reducing damage, but also had to space them out so that when they do get hit by HH their aoe will not hit you or the other add placements and adds all hit like trucks. If you want an actual example in game A9S is literally what I just described.

    Regardless aggro in this game is sadly relegated to auto since tank enmity is so high and the risk vs reward aspect of the game has been stripped entirely so in the current game, tank aggro is just a partner swap at best and a "forgot tank stance on" at worst.
    (2)

  5. #35
    Player
    Ra3ieL's Avatar
    Join Date
    Jul 2021
    Posts
    1
    Character
    Hecking Bamboozler
    World
    Shiva
    Main Class
    Ninja Lv 80
    Stance dancing.
    (0)

  6. #36
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Marxam View Post
    Regardless aggro in this game is sadly relegated to auto since tank enmity is so high and the risk vs reward aspect of the game has been stripped entirely so in the current game, tank aggro is just a partner swap at best and a "forgot tank stance on" at worst.
    Honestly, the "forgot tank stance at worst" argument is my main reason for wanting aggro management back, even if it was just for damage dealing cooldowns that got a boost in aggro generation, and there kind of needs to be a middle ground for those want to off tank, but REALLY don't want to turn on tank stance/hit Provoke with tank stance off/press a macro for Shirk regardless of main or off tank.
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  7. #37
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,212
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    The old Raw Intuition, for PvP. Everything crits if you get hit from other side than front.
    (0)

  8. #38
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,085
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I wouldn't really bring anything back (unless it's Old Goring blade), likely will make PLD's rotation wacky but at least i have a different combo lol.

    What I'd want is them to revisit ideas and refine them instead of just removing something because its easier to balance.
    (2)

  9. #39
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,449
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Ultimatum. AoE Aggro rip was a pretty damn good tool, but was heavily underutilized. I'd like to see that back in our Tank toolkit for dungeon situations.
    (1)

  10. #40
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,916
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by HyperiusUltima View Post
    Ultimatum. AoE Aggro rip was a pretty damn good tool, but was heavily underutilized. I'd like to see that back in our Tank toolkit for dungeon situations.
    Except, doesn't a single (no CD required) AoE attack have the same "instantly got aggro on everything" effect these days? Why needlessly have an extra Provoke CD, given that?
    (1)

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