Quote Originally Posted by Absurdity View Post
Yes and no. GW2 has quality of life, in certain areas more than XIV does, but in other areas, mostly those affecting the content and gameplay, it basically tells you to suck it up.
Want a piece of ascended gear with some of the more rare affixes like Minstrel's (Toughness+Healing Power+Vitality+Concentration)? You better go out and do whatever obscure objective the game wants you to do.

It tells you to go out, explore the maps, and then rewards you for it.

But it doesn't just let you do everything while standing in Divinity's Reach all day.
I'll take that

Perhaps I was being too literal, but I was afraid people who didn't have experience with GW2 would think that you can't have QoL simply because your world is better. A great living world and QoL were not diametrically opposed, though I would take the nuance interpretation which is it may have small elements here and there.

But like if I want to do the dragon event, it's not painful to go do.. I just go do it.

GW2 is obviously more open world focused than we will probably ever be, but I still feel we have a lot to learn and could utilize without having to destroy the things that we already do well.