
Originally Posted by
KenZentra
Consider this. Every Job right now, is no different than a cookie cutter, min-maxed talent build. The only difference is that you weren't even given the chance to play the way you'd want to. With some sort of Character progression, such as a talent tree/cross-class actions, you have at worst exactly what we have now, and at best new ways of playing the same Jobs whilst still being viable.
Lastly, we of course should not just fall head first into a sea of customization options for hundreds of aspects of the game. But currently there is, practically speaking, nearly zero ways to customize how you play any given job. In a manner of speaking, its like someone on dry land saying they want to go for a swim in a pool and giving them caution about swimming in the open ocean.
All of this customization of course, hinges of SE giving support to these new ways to play. Say for instance, you like the idea of dealing damage over a wide area so you spec a BLM for lots of AoE rather than single target damage. If SE then says "You know what, all dungeons and raid encounters are just single bosses. No adds, No Trash at all, nothing but 4/8 dudes pummeling down a single foe". Then that avenue is practically dead. A tale told since ARR to this very day.