Cross class and Role actions did have room for something more Interesting, obviously by nature of the design In ARR/HW is nothing really that interesting or functional. I do like how base Classes could equip skills for solo and open world stuff, I think having a weak cure would be a nice way for open world to require a bit more pressure but I think we're past the point of no return here, theirs no point adding in role actions that aren't just auto shared from role type.

What I have dreamed of is having Role actions specifically made for a Class that could fundamentally change how the role plays or even their category (aka make a Dps into a tank with certain role actions, tank into a Healer ect.) Obviously this would have been a great undertaking and would not be realistic by todays standards especially with the sheer amount of jobs we have but I would have loved this sort of freedom (I'm well aware meta would make it less of a choice for fully high end players).