Them bronzes gonna bronze I guess. It's alarming how confidently they post without actually know what they're talking about.
By the by, what's up with the ranked queue? It's 30 minutes long and it keeps changing and dropping queue.
Cuz There is no incentive to play ranked... I got the weapon glamour for sage, Then l stopped playing ranked immediately. The stress to get to the diamond just isn't worth it. I mean l had plan B for a cool sage weapon if l can't make it to crystal. This game can learn from Guild wars 2's ranked 5v5. There is a special series that can only be progressed from playing ranked. And the rewards are not gated behind certain ranks, But you get xp in that special series a lot faster if you can win games at higher ranks.
ninja has been nerfed 4 times in a row since the inception of cc, and samurai is easy to outplay if ur being cognizant of their buffs. if the samurai were as strong u claim, they would have beaten the mongols swiftly and easily
yes, but then people will cry about exclusive rewards, because 90% of this player-base is made up of casuals who only do content for the rewards, and not the content itself.Cuz There is no incentive to play ranked... I got the weapon glamour for sage, Then l stopped playing ranked immediately. The stress to get to the diamond just isn't worth it. I mean l had plan B for a cool sage weapon if l can't make it to crystal. This game can learn from Guild wars 2's ranked 5v5. There is a special series that can only be progressed from playing ranked. And the rewards are not gated behind certain ranks, But you get xp in that special series a lot faster if you can win games at higher ranks.
example: The Feast
Player
Zantetsuken just straight up misses sometimes due to server ticks and weird LOS issues. I probably misremembered guard decreasing damage by a tiny amount. Regardless not hitting the sam works.
Last edited by SpritePR; 12-06-2023 at 04:41 AM.
I think both LBs are fine when it comes to their design/function. SAM is the easiest to counter once you begin to pay closer attention to enemy LB gauges and player SFX. My only gripe is getting the chiten debuff if I hit the SAM with an AoE, even if I am not focusing them directly which ruins part of the counterplay behind it. If they just changed that I would personally think its fine the way it is. Same with NIN's LB, since it's something they can't easily abuse by themselves and is only really effective in a team fight. Only real gripe with it is the range it has, if they capped it by half I feel like it wouldn't be as egregious.
As for their overall kits I think they are fine. NIN has the strength of having an incredibly versatile kit, but with the drawback of it been a bit infrequent. The way Kissatsu is designed makes it able to adapt to whatever situation the NIN is in, but limits the NIN to not be able to be able to frequently adapt or abuse abilities. For SAM I don't think their kit is that bad either, the Ogi and Midare are telegraphed enough to where you can counter them in specific scenarios. And I don't think their sustain is that bad either, Chiten is good but besides that it doesn't feel incredibly bad either.
Well get comfy, because based on what I read on a different thread..:We all know it needs to happen.
Sam - LB that instant 100/0 people with little to no counter play.
Nin - LB that chain kills people at 50% health or less.
Both classes have very good survivability and sustain/burst.
Get rid of this trash Yoshi. I get it, JP bias towards these classes, but let's not forget the following facts:
1. The only reason Japan survived the mongol invasion was because a storm wiped out their fleet after they had nearly beaten the samurai into submission.
2. ninjas were memes who still got cut down by samurai because they were farmers dressed in pantyhose liners that covered their heads.
Also you know what makes me angry? The whole idea that samurai used their inferior swords (ill take a European one anyday) as anymore than a backup/status weapon.
The Japanese historically were masters of the spear/polearm, the bow, and surprisingly, axes.
If I was JP, I'd be pretty annoyed/insulted at the insane amount of historically inaccurate attention these meme longswords get compared to the literal historically legendary skill they had with spears/bows.
Hell, I'm not JP and I'm annoyed/insulted for them. It's an injustice to actual history which is cool, compared to the lame otaku garbage we have represented today.
Justice for JP history please.
I don't think we're gonna see any SAM or NIN LB changes.
But in all seriousness, what would be an adequate replacement if you wanted the SAM/NIN LBs changed? I could agree that getting killed by a SAM because of the bi-product on an AoE attack is annoying. That being said, I'm happy where SAM and NIN are currently.
Step 1. Be good.
Step 2. Don't be not good.
Step 3. See steps 1 and 2.
But trolling aside. Instead of blaming it on the jobs, maybe learn to be more aware of their LBs. Crystal players rarely die to SAM LB. That's mostly because they have more awareness of what's going on instead of hurr durr "I hit things in front of me." Prolonged games can definitely be harder to focus but awareness is something that can be "learned." Play some casuals and try to make a habit of looking at the party and enemy list real quick every so often so that you can gauge who has LB, who's LB works well with yours, which LB is dangerous to you/your team, who has low MP, etc.
-If you don't hit the SAM while he has chiten up, you won't get 1 shot.
-If you do hit the SAM, you can LoS (line of sight) him if you're fast enough in awareness. Granted, if he already "queued" LB on you, you're still gonna die. But if one of your teammates, or EVEN YOU - stuns, silences, binds him, it should give you enough time to hit a corner. Your positioning matters a lot. If you're out in the open when you don't need to be, you're not playing effectively.
-If you know you goofed and hit the SAM with chiten (and you "know" you're going to die), then run somewhere far from your teammates - there's an offchance that 1. you'll only die alone without your teammates dying too, 2. the SAM targets your teammates and you live. And then the SAM has to wait for his long LB charge again, all for 1 lousy kill.
How to counter NIN? Sound helps. You hear the NIN LB go off on someone? Or you see that it's ready?
1. Guard (but make sure you're at a decent HP). This pretty much stops NIN LB from chaining.
2. Spam recuperate if you don't have guard.
3. You know you're gonna be focused by NIN LB? Run to Narnia so you cause the NIN to waste time going back to the main group fighting. Chances are, he's only going to get 1 kill from a long CD.
All it takes to counter these 2 jobs is a little effort from your noggin.
Last edited by Nubrication; 12-06-2023 at 02:53 PM.
So what you're saying is you have the solution but refuse to actually execute it. Or can't. I guess it makes sense that you can identify an unranked/bronze response. Sounds like you need a bit more practice. You'll figure it out one day champ, I believe in you.I see this thread is awash in unranked/bronze responses. I guess I'll take this moment to educate you all since you may one day have the desire to play a ranked match, or aspire to reach silver.
Sam LB does your full HP worth in damage. It goes through shield. The only way to counter it when you have the debuff is to have a barrier and be at full health (or stun the sam in the hopes they dont have enough time during their debuff to hit their LB and finish the cast time. Lol good luck on that. unless you're spending time with him targeted, Yoshi and crew's design on targeting and accuracy of their ui/macros is abysmal).
Tbh the only reason I could see LB changes for them is for them to not feel like a useless nothingburger when the conditions aren't met. Zant is easy to play around and Seiton is a hot mess with server and heal ticks.Well get comfy, because based on what I read on a different thread..:
I don't think we're gonna see any SAM or NIN LB changes.
But in all seriousness, what would be an adequate replacement if you wanted the SAM/NIN LBs changed? I could agree that getting killed by a SAM because of the bi-product on an AoE attack is annoying. That being said, I'm happy where SAM and NIN are currently.
I personally dislike NIN lb a bit, but it is nothing I'd lose sleep over.
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