Quote Originally Posted by HikariKurosawa View Post
Neither are difficult to automate, there is just far more incentive to automate a complex rotation in a game where a majority of the playerbase parses despite it being against tos. People love flexing their parses and automated rotations helps that.

I think square enix just caught onto how prevalent cheating is and stopped designing jobs to be so complex because it encourages cheating.

Nobody is going to bother with cheating and breaking tos if the rotation isn't overly complicated. It's not worth the risk. If you can't wrap your head around the rotation and have to cheat to get by, of course there are going to be more people willing to take the risk. Especially when the game has no anti-cheat system in place.

Honestly at this point, we really just should have an anti-cheat. Soon there will be one, it's only a matter of time until it becomes optimized enough to have a negligible impact on performance.
I disagree. Just like with pirating, "Making games more difficult to pirate does not mean that those who would pirate the game are going to purchase it instead. They had no intention of buying it in the first place.", people who cheat to do their rotation, achieve a high parse, etc, had no intention of learning the job to begin with.

In terms of things being simplified, SE has made it a conscious effort to peel away complexity in the game ever since ARR, LONG before rotation bots came into play.