I think both can be true, I guess my mind was drifting off towards the whole of the game. I do remember rotations getting more complex in HW, so you are 100% right with that.That really only started with Stormblood. Heavensward did the opposite and went too far into the direction of making jobs complex. Stormblood was the first time they made jobs easier to pick up and perform on at least a basic level, but since then they've continually made not only the skill floor lower but collapsed the ceiling along with it, to the point where we now have the opposite problem of Heavensward.
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